bevy/crates/bevy_pbr/src
Edgar Geier e23d7cf501
Explain usage of prepass shaders in docs for Material trait (#9025)
# Objective

- Fixes #8696.

## Solution

- Added a paragraph describing the usage of the `prepass_vertex_shader`
and `prepass_fragment_shader`.
2023-10-16 13:39:17 +00:00
..
deferred pbr shader cleanup (#10105) 2023-10-13 19:12:40 +00:00
environment_map Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
prepass pbr shader cleanup (#10105) 2023-10-13 19:12:40 +00:00
render ssao use unlit_color instead of white (#10117) 2023-10-14 18:03:11 +00:00
ssao Deferred Renderer (#9258) 2023-10-12 22:10:38 +00:00
alpha.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
bundle.rs Fix a typo in DirectionalLightBundle (#9861) 2023-09-20 04:44:56 +00:00
fog.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
lib.rs Deferred Renderer (#9258) 2023-10-12 22:10:38 +00:00
light.rs fix orthographic cluster aabb for spotlight culling (#9614) 2023-10-08 22:53:09 +00:00
material.rs Explain usage of prepass shaders in docs for Material trait (#9025) 2023-10-16 13:39:17 +00:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs Deferred Renderer (#9258) 2023-10-12 22:10:38 +00:00
wireframe.rs Configurable colors for wireframe (#5303) 2023-10-13 00:06:24 +00:00