bevy/crates/bevy_sprite/src
atlv a256d3398a
use sequential bindings in bevy_sprite (#19830)
# Objective

- Use the terser api

## Solution

- Use the terser api

## Testing

- run sprite example it works
2025-06-27 06:59:02 +00:00
..
mesh2d use sequential bindings in bevy_sprite (#19830) 2025-06-27 06:59:02 +00:00
render use sequential bindings in bevy_sprite (#19830) 2025-06-27 06:59:02 +00:00
texture_slice Fix Anchor component inconsistancies (#18393) 2025-05-21 15:32:04 +00:00
tilemap_chunk use wgpu TextureDataOrder (#19829) 2025-06-27 06:57:29 +00:00
lib.rs Add TilemapChunk rendering (#18866) 2025-06-23 23:55:10 +00:00
picking_backend.rs Fix some typos (#19788) 2025-06-23 22:32:46 +00:00
sprite.rs Add UVec to_extents helper method (#19807) 2025-06-26 20:53:49 +00:00