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animate_shader.rs
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array_texture.rs
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automatic_instancing.rs
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Add user supplied mesh tag (#17648)
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2025-02-10 22:38:13 +00:00 |
compute_shader_game_of_life.rs
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Fix the game of life example panicking if the pipeline shader isn't ready on the first frame. (#19420)
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2025-05-29 11:30:53 +00:00 |
custom_phase_item.rs
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Let query items borrow from query state to avoid needing to clone (#15396)
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2025-06-16 21:05:41 +00:00 |
custom_post_processing.rs
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Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426)
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2025-06-24 00:02:23 +00:00 |
custom_render_phase.rs
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Resolution override (#19817)
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2025-06-27 16:30:54 +00:00 |
custom_shader_instancing.rs
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Ugrade to wgpu version 25.0 (#19563)
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2025-06-26 19:41:47 +00:00 |
custom_vertex_attribute.rs
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extended_material_bindless.rs
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Add bindless support back to ExtendedMaterial . (#18025)
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2025-04-09 15:34:44 +00:00 |
extended_material.rs
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fallback_image.rs
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gpu_readback.rs
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Add newlines before impl blocks (#19746)
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2025-06-22 23:07:02 +00:00 |
shader_defs.rs
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shader_material_2d.rs
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Add alpha mode implementation to shader_material_2d (#16603)
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2025-01-28 05:09:30 +00:00 |
shader_material_bindless.rs
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Use global binding arrays for bindless resources. (#17898)
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2025-02-21 05:55:36 +00:00 |
shader_material_glsl.rs
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shader_material_screenspace_texture.rs
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shader_material_wesl.rs
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Fix wesl in wasm and webgl2 (#18591)
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2025-03-28 21:45:02 +00:00 |
shader_material.rs
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shader_prepass.rs
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Update shader_prepass, testbed_2d, and first_person_view_model examples to use children! macro (#18270)
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2025-03-22 22:35:20 +00:00 |
specialized_mesh_pipeline.rs
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Ugrade to wgpu version 25.0 (#19563)
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2025-06-26 19:41:47 +00:00 |
storage_buffer.rs
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Add user supplied mesh tag (#17648)
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2025-02-10 22:38:13 +00:00 |
texture_binding_array.rs
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Ugrade to wgpu version 25.0 (#19563)
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2025-06-26 19:41:47 +00:00 |