bevy/examples/shader
charlotte 🌸 a0b90cd618
Resolution override (#19817)
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
Co-authored-by: atlv <email@atlasdostal.com>
2025-06-27 16:30:54 +00:00
..
animate_shader.rs
array_texture.rs
automatic_instancing.rs Add user supplied mesh tag (#17648) 2025-02-10 22:38:13 +00:00
compute_shader_game_of_life.rs Fix the game of life example panicking if the pipeline shader isn't ready on the first frame. (#19420) 2025-05-29 11:30:53 +00:00
custom_phase_item.rs Let query items borrow from query state to avoid needing to clone (#15396) 2025-06-16 21:05:41 +00:00
custom_post_processing.rs Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426) 2025-06-24 00:02:23 +00:00
custom_render_phase.rs Resolution override (#19817) 2025-06-27 16:30:54 +00:00
custom_shader_instancing.rs Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
custom_vertex_attribute.rs
extended_material_bindless.rs Add bindless support back to ExtendedMaterial. (#18025) 2025-04-09 15:34:44 +00:00
extended_material.rs
fallback_image.rs
gpu_readback.rs Add newlines before impl blocks (#19746) 2025-06-22 23:07:02 +00:00
shader_defs.rs
shader_material_2d.rs Add alpha mode implementation to shader_material_2d (#16603) 2025-01-28 05:09:30 +00:00
shader_material_bindless.rs Use global binding arrays for bindless resources. (#17898) 2025-02-21 05:55:36 +00:00
shader_material_glsl.rs
shader_material_screenspace_texture.rs
shader_material_wesl.rs Fix wesl in wasm and webgl2 (#18591) 2025-03-28 21:45:02 +00:00
shader_material.rs
shader_prepass.rs Update shader_prepass, testbed_2d, and first_person_view_model examples to use children! macro (#18270) 2025-03-22 22:35:20 +00:00
specialized_mesh_pipeline.rs Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
storage_buffer.rs Add user supplied mesh tag (#17648) 2025-02-10 22:38:13 +00:00
texture_binding_array.rs Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00