 9da18cce2a
			
		
	
	
		9da18cce2a
		
			
		
	
	
	
	
		
			
			# Objective - Fixes: https://github.com/bevyengine/bevy/issues/14036 ## Solution - Add a world space transformation for the environment sample direction. ## Testing - I have tested the newly added `transform` field using the newly added `rotate_environment_map` example. https://github.com/user-attachments/assets/2de77c65-14bc-48ee-b76a-fb4e9782dbdb ## Migration Guide - Since we have added a new filed to the `EnvironmentMapLight` struct, users will need to include `..default()` or some rotation value in their initialization code.
		
			
				
	
	
		
			125 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Demonstrates how to rotate the skybox and the environment map simultaneously.
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| 
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| use std::f32::consts::PI;
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| 
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| use bevy::{
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|     color::palettes::css::{GOLD, WHITE},
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|     core_pipeline::{tonemapping::Tonemapping::AcesFitted, Skybox},
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|     prelude::*,
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|     render::texture::ImageLoaderSettings,
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| };
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| 
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| /// Entry point.
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| pub fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, rotate_skybox_and_environment_map)
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|         .run();
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| }
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| 
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| /// Initializes the scene.
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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|     asset_server: Res<AssetServer>,
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| ) {
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|     let sphere_mesh = create_sphere_mesh(&mut meshes);
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|     spawn_sphere(&mut commands, &mut materials, &asset_server, &sphere_mesh);
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|     spawn_light(&mut commands);
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|     spawn_camera(&mut commands, &asset_server);
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| }
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| 
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| /// Rotate the skybox and the environment map per frame.
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| fn rotate_skybox_and_environment_map(
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|     mut environments: Query<(&mut Skybox, &mut EnvironmentMapLight)>,
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|     time: Res<Time>,
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| ) {
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|     let now = time.elapsed_seconds();
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|     let rotation = Quat::from_rotation_y(0.2 * now);
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|     for (mut skybox, mut environment_map) in environments.iter_mut() {
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|         skybox.rotation = rotation;
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|         environment_map.rotation = rotation;
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|     }
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| }
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| 
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| /// Generates a sphere.
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| fn create_sphere_mesh(meshes: &mut Assets<Mesh>) -> Handle<Mesh> {
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|     // We're going to use normal maps, so make sure we've generated tangents, or
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|     // else the normal maps won't show up.
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| 
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|     let mut sphere_mesh = Sphere::new(1.0).mesh().build();
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|     sphere_mesh
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|         .generate_tangents()
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|         .expect("Failed to generate tangents");
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|     meshes.add(sphere_mesh)
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| }
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| 
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| /// Spawn a regular object with a clearcoat layer. This looks like car paint.
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| fn spawn_sphere(
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|     commands: &mut Commands,
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|     materials: &mut Assets<StandardMaterial>,
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|     asset_server: &AssetServer,
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|     sphere_mesh: &Handle<Mesh>,
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| ) {
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|     commands.spawn(PbrBundle {
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|         mesh: sphere_mesh.clone(),
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|         material: materials.add(StandardMaterial {
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|             clearcoat: 1.0,
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|             clearcoat_perceptual_roughness: 0.3,
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|             clearcoat_normal_texture: Some(asset_server.load_with_settings(
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|                 "textures/ScratchedGold-Normal.png",
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|                 |settings: &mut ImageLoaderSettings| settings.is_srgb = false,
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|             )),
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|             metallic: 0.9,
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|             perceptual_roughness: 0.1,
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|             base_color: GOLD.into(),
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|             ..default()
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|         }),
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|         transform: Transform::from_xyz(0.0, 0.0, 0.0).with_scale(Vec3::splat(1.25)),
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|         ..default()
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|     });
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| }
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| 
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| /// Spawns a light.
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| fn spawn_light(commands: &mut Commands) {
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|     commands.spawn(PointLightBundle {
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|         point_light: PointLight {
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|             color: WHITE.into(),
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|             intensity: 100000.0,
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|             ..default()
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|         },
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|         ..default()
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|     });
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| }
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| 
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| /// Spawns a camera with associated skybox and environment map.
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| fn spawn_camera(commands: &mut Commands, asset_server: &AssetServer) {
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|     commands
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|         .spawn(Camera3dBundle {
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|             camera: Camera {
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|                 hdr: true,
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|                 ..default()
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|             },
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|             projection: Projection::Perspective(PerspectiveProjection {
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|                 fov: 27.0 / 180.0 * PI,
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|                 ..default()
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|             }),
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|             transform: Transform::from_xyz(0.0, 0.0, 10.0),
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|             tonemapping: AcesFitted,
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|             ..default()
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|         })
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|         .insert(Skybox {
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|             brightness: 5000.0,
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|             image: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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|             ..default()
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|         })
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|         .insert(EnvironmentMapLight {
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|             diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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|             specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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|             intensity: 2000.0,
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|             ..default()
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|         });
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| }
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