bevy/crates/bevy_scene/src
mike a0f1468108 Add iter_entities to World #6228 (#6242)
# Objective

- Add a way to iterate over all entities from &World

## Solution

- Added a function `iter_entities` on World which returns an iterator of `Entity` derived from the entities in the `World`'s `archetypes`

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## Changelog

- Added a function `iter_entities` on World, allowing iterating over all entities in contexts where you only have read-only access to the World.
2022-10-17 13:47:00 +00:00
..
bundle.rs Add VisibilityBundle and use it to fix gltfs, scenes, and examples (#5335) 2022-07-16 02:47:23 +00:00
dynamic_scene_builder.rs dynamic scene builder (#6227) 2022-10-12 01:48:16 +00:00
dynamic_scene.rs Add iter_entities to World #6228 (#6242) 2022-10-17 13:47:00 +00:00
lib.rs dynamic scene builder (#6227) 2022-10-12 01:48:16 +00:00
scene_loader.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
scene_spawner.rs scenes: simplify return type of iter_instance_entities (#5994) 2022-10-10 23:09:08 +00:00
scene.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
serde.rs bevy_reflect: Improve serialization format even more (#5723) 2022-09-20 19:38:18 +00:00