bevy/crates/bevy_render/src
TehPers e0b52079da Implement RenderResource for Box<T> (#1893)
Allows render resources to move data to the heap by boxing them. I did this as a workaround to #1892, but it seems like it'd be useful regardless. If not, feel free to close this PR.
2021-04-14 23:58:25 +00:00
..
camera Moved events to ECS (#1823) 2021-04-13 20:36:37 +00:00
mesh Add a UV sphere implementation (#1887) 2021-04-14 23:39:58 +00:00
pass Update to wgpu-rs 0.7 (#542) 2021-01-31 20:06:42 -08:00
pipeline Error message improvements for shader compilation/gltf loading (#1786) 2021-04-13 02:56:30 +00:00
render_graph make pbr shader std140 compatible (#1798) 2021-04-03 23:30:28 +00:00
renderer Implement RenderResource for Box<T> (#1893) 2021-04-14 23:58:25 +00:00
shader Error message improvements for shader compilation/gltf loading (#1786) 2021-04-13 02:56:30 +00:00
texture Moved events to ECS (#1823) 2021-04-13 20:36:37 +00:00
wireframe Remove remaining camerapos bindings (#1708) 2021-03-22 18:10:35 +00:00
color.rs color spaces and representation (#1572) 2021-03-17 23:59:51 +00:00
colorspace.rs color spaces and representation (#1572) 2021-03-17 23:59:51 +00:00
draw.rs Frustum Culling (for Sprites) (#1492) 2021-03-24 21:29:53 +00:00
entity.rs Bevy ECS V2 (#1525) 2021-03-05 07:54:35 +00:00
lib.rs Frustum Culling (for Sprites) (#1492) 2021-03-24 21:29:53 +00:00