![]() # Objective - Fixes #18109. ## Solution - All these docs now mention screen-space vs world-space. - `start_pos` and `latest_pos` both link to `viewport_to_world` and `viewport_to_world_2d`. - The remaining cases are all deltas. Unfortunately `Camera` doesn't have an appropriate method for these cases, and implementing one would be non-trivial (e.g., the delta could have a different world-space size based on the depth). For these cases, I just link to `Camera` and suggest using some of its methods. Not a great solution, but at least it gets users on the correct track. |
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Cargo.toml | ||
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README.md |