 e3b318f599
			
		
	
	
		e3b318f599
		
			
		
	
	
	
	
		
			
			# Objective - Make it easier to figure out how to add asset sources ## Solution - Add an example that adds an asset source, it functions almost identical to the embedded_asset example - Move the file from the embedded_asset example into a `files/` folder
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! An example of registering an extra asset source, and loading assets from it.
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| //! This asset source exists in addition to the default asset source.
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| 
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| use bevy::asset::{
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|     io::{AssetSourceBuilder, AssetSourceBuilders, AssetSourceId},
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|     AssetPath,
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| };
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| use bevy::prelude::*;
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| use std::path::Path;
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| 
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| fn main() {
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|     let mut app = App::new();
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| 
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|     // We add an extra asset source with the name "example_files" to the
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|     // AssetSourceBuilders.
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|     // This needs to be done before AssetPlugin finalizes building them
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|     let mut sources = app
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|         .world
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|         .get_resource_or_insert_with::<AssetSourceBuilders>(default);
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|     sources.insert(
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|         "example_files",
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|         AssetSourceBuilder::platform_default("examples/asset/files", None),
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|     );
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| 
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|     // DefaultPlugins contains AssetPlugin so it needs to be added to our App
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|     // after inserting our new asset source
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|     app.add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn(Camera2dBundle::default());
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| 
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|     // Now we can load the asset using our new asset source
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|     //
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|     // The actual file path relative to workspace root is
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|     // "examples/asset/files/bevy_pixel_light.png".
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|     let path = Path::new("bevy_pixel_light.png");
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|     let source = AssetSourceId::from("example_files");
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|     let asset_path = AssetPath::from_path(path).with_source(source);
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| 
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|     // You could also parse this URL-like string representation for the asset
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|     // path.
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|     assert_eq!(asset_path, "example_files://bevy_pixel_light.png".into());
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| 
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|     commands.spawn(SpriteBundle {
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|         texture: asset_server.load(asset_path),
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|         ..default()
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|     });
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| }
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