bevy/crates/bevy_diagnostic/src/lib.rs
Carter Anderson 7e9d6d852b
bevyengine.org -> bevy.org (#19503)
We have acquired [bevy.org](https://bevy.org) and the migration has
finished! Meaning we can now update all of the references in this repo.
2025-06-05 23:09:28 +00:00

52 lines
1.6 KiB
Rust

#![cfg_attr(docsrs, feature(doc_auto_cfg))]
#![forbid(unsafe_code)]
#![doc(
html_logo_url = "https://bevy.org/assets/icon.png",
html_favicon_url = "https://bevy.org/assets/icon.png"
)]
#![no_std]
//! This crate provides a straightforward solution for integrating diagnostics in the [Bevy game engine](https://bevy.org/).
//! It allows users to easily add diagnostic functionality to their Bevy applications, enhancing
//! their ability to monitor and optimize their game's.
#[cfg(feature = "std")]
extern crate std;
extern crate alloc;
mod diagnostic;
mod entity_count_diagnostics_plugin;
mod frame_count_diagnostics_plugin;
mod frame_time_diagnostics_plugin;
mod log_diagnostics_plugin;
#[cfg(feature = "sysinfo_plugin")]
mod system_information_diagnostics_plugin;
pub use diagnostic::*;
pub use entity_count_diagnostics_plugin::EntityCountDiagnosticsPlugin;
pub use frame_count_diagnostics_plugin::{update_frame_count, FrameCount, FrameCountPlugin};
pub use frame_time_diagnostics_plugin::FrameTimeDiagnosticsPlugin;
pub use log_diagnostics_plugin::{LogDiagnosticsPlugin, LogDiagnosticsState};
#[cfg(feature = "sysinfo_plugin")]
pub use system_information_diagnostics_plugin::{SystemInfo, SystemInformationDiagnosticsPlugin};
use bevy_app::prelude::*;
/// Adds core diagnostics resources to an App.
#[derive(Default)]
pub struct DiagnosticsPlugin;
impl Plugin for DiagnosticsPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<DiagnosticsStore>();
#[cfg(feature = "sysinfo_plugin")]
app.init_resource::<SystemInfo>();
}
}
/// Default max history length for new diagnostics.
pub const DEFAULT_MAX_HISTORY_LENGTH: usize = 120;