bevy/crates
Testare a29d328fe5
Rename map_entities and map_specific_entities (#7570)
# Objective

After fixing dynamic scene to only map specific entities, we want
map_entities to default to the less error prone behavior and have the
previous behavior renamed to "map_all_entities." As this is a breaking
change, it could not be pushed out with the bug fix.

## Solution

Simple rename and refactor.

## Changelog

### Changed
- `map_entities` now accepts a list of entities to apply to, with
`map_all_entities` retaining previous behavior of applying to all
entities in the map.

## Migration Guide 

- In `bevy_ecs`, `ReflectMapEntities::map_entites` now requires an
additional `entities` parameter to specify which entities it applies to.
To keep the old behavior, use the new
`ReflectMapEntities::map_all_entities`, but consider if passing the
entities in specifically might be better for your use case to avoid
bugs.
2023-05-01 21:40:19 +00:00
..
bevy_a11y Suppress the clippy::type_complexity lint (#8313) 2023-04-06 21:27:36 +00:00
bevy_animation Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00
bevy_app Take example screenshots in CI (#8488) 2023-05-01 18:00:01 +00:00
bevy_asset bevy_asset: Add LoadContext::get_handle_untyped (#8470) 2023-04-25 19:32:34 +00:00
bevy_audio Ability to set a Global Volume (#7706) 2023-04-10 14:08:43 +00:00
bevy_core Just print out name string, not the entire Name struct (#8494) 2023-04-26 20:00:03 +00:00
bevy_core_pipeline Updated to wgpu 0.16.0, wgpu-hal 0.16.0 and naga 0.12.0 (#8446) 2023-04-26 15:34:23 +00:00
bevy_derive Suppress the clippy::type_complexity lint (#8313) 2023-04-06 21:27:36 +00:00
bevy_diagnostic Suppress the clippy::type_complexity lint (#8313) 2023-04-06 21:27:36 +00:00
bevy_dylib Suppress the clippy::type_complexity lint (#8313) 2023-04-06 21:27:36 +00:00
bevy_dynamic_plugin Suppress the clippy::type_complexity lint (#8313) 2023-04-06 21:27:36 +00:00
bevy_ecs Rename map_entities and map_specific_entities (#7570) 2023-05-01 21:40:19 +00:00
bevy_ecs_compile_fail_tests Fix 1.69 CI clippy lints (#8450) 2023-04-20 16:51:21 +00:00
bevy_encase_derive Suppress the clippy::type_complexity lint (#8313) 2023-04-06 21:27:36 +00:00
bevy_gilrs Add gamepad rumble support to bevy_input (#8398) 2023-04-24 15:28:53 +00:00
bevy_gizmos Add a bounding box gizmo (#8468) 2023-04-24 15:23:06 +00:00
bevy_gltf Add support for custom glTF vertex attributes. (#5370) 2023-04-24 14:20:13 +00:00
bevy_hierarchy Expose sorting methods in Children (#8522) 2023-05-01 15:57:25 +00:00
bevy_input Add gamepad rumble support to bevy_input (#8398) 2023-04-24 15:28:53 +00:00
bevy_internal Take example screenshots in CI (#8488) 2023-05-01 18:00:01 +00:00
bevy_log add a feature for memory tracing with tracy (#8272) 2023-04-17 16:04:46 +00:00
bevy_macro_utils Simplify world schedule methods (#8403) 2023-04-19 19:48:35 +00:00
bevy_math Suppress the clippy::type_complexity lint (#8313) 2023-04-06 21:27:36 +00:00
bevy_mikktspace Suppress the clippy::type_complexity lint (#8313) 2023-04-06 21:27:36 +00:00
bevy_pbr Updated to wgpu 0.16.0, wgpu-hal 0.16.0 and naga 0.12.0 (#8446) 2023-04-26 15:34:23 +00:00
bevy_ptr Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00
bevy_reflect bevy_reflect: Better proxies (#6971) 2023-04-26 12:17:46 +00:00
bevy_reflect_compile_fail_tests Fix 1.69 CI clippy lints (#8450) 2023-04-20 16:51:21 +00:00
bevy_render Take example screenshots in CI (#8488) 2023-05-01 18:00:01 +00:00
bevy_scene Rename map_entities and map_specific_entities (#7570) 2023-05-01 21:40:19 +00:00
bevy_sprite Updated to wgpu 0.16.0, wgpu-hal 0.16.0 and naga 0.12.0 (#8446) 2023-04-26 15:34:23 +00:00
bevy_tasks Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00
bevy_text Fix panic when using debug_asset_server (#8485) 2023-04-25 10:11:11 +00:00
bevy_time Take example screenshots in CI (#8488) 2023-05-01 18:00:01 +00:00
bevy_transform Add a bounding box gizmo (#8468) 2023-04-24 15:23:06 +00:00
bevy_ui MeasureFunc improvements (#8402) 2023-05-01 15:40:53 +00:00
bevy_utils Simplify world schedule methods (#8403) 2023-04-19 19:48:35 +00:00
bevy_window Make scene handling of entity references robust (#7335) 2023-05-01 15:49:27 +00:00
bevy_winit Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00