![]() # Objective After #15524, there are these bunny-shaped holes in rendering in the meshlet example!  This is because (1) they're using a raw asset handle instead of `MeshMaterial3d`, and (2) the system that extracts mesh materials into the render world has an unnecessary `With<Mesh3d>` filter, which makes it not account for meshlets. ## Solution Remove the redundant filter and use `MeshMaterial3d`. The bunnies got some paint!  |
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Cargo.toml | ||
README.md |