 321d998615
			
		
	
	
		321d998615
		
	
	
	
	
		
			
			# Objective
Make it easier to check if some set of inputs matches a key, such as if you want to allow all of space or up or w for jumping.
Currently, this requires:
```rust
if keyboard.pressed(KeyCode::Space)
            || keyboard.pressed(KeyCode::Up)
            || keyboard.pressed(KeyCode::W) {
    // ...
```
## Solution
Add an implementation of the helper methods, which very simply iterate through the items, used as:
```rust
if keyboard.any_pressed([KeyCode::Space, KeyCode::Up, KeyCode::W]) {
```
		
	
			
		
			
				
	
	
		
			22 lines
		
	
	
		
			568 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			568 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
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|     input::{keyboard::KeyCode, Input},
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|     prelude::*,
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| };
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_system(keyboard_input_system)
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|         .run();
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| }
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| 
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| /// This system prints when Ctrl + Shift + A is pressed
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| fn keyboard_input_system(input: Res<Input<KeyCode>>) {
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|     let shift = input.any_pressed([KeyCode::LShift, KeyCode::RShift]);
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|     let ctrl = input.any_pressed([KeyCode::LControl, KeyCode::RControl]);
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| 
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|     if ctrl && shift && input.just_pressed(KeyCode::A) {
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|         info!("Just pressed Ctrl + Shift + A!");
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|     }
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| }
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