# Objective - Fixes #2919 - Initial pixel was hard coded and not dependent on texture format - Replace #2920 as I noticed this needed to be done also on pipeline rendering branch ## Solution - Replace the hard coded pixel with one using the texture pixel size |
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| .. | ||
| bevy_core_pipeline | ||
| bevy_gltf2 | ||
| bevy_pbr2 | ||
| bevy_render2 | ||
| bevy_sprite2 | ||