bevy/crates/bevy_pbr/src
IceSentry 3f6367d584
Handle vertex_uvs if they are present in default prepass fragment shader (#8330)
# Objective

- Enabling AlphaMode::Opaque in the shader_prepass example crashes. The
issue seems to be that enabling opaque also generates vertex_uvs

Fixes https://github.com/bevyengine/bevy/issues/8273

## Solution

- Use the vertex_uvs in the shader if they are present
2023-04-23 08:07:15 +00:00
..
environment_map Built-in skybox (#8275) 2023-04-02 10:57:12 +00:00
prepass Handle vertex_uvs if they are present in default prepass fragment shader (#8330) 2023-04-23 08:07:15 +00:00
render Compute vertex_count for indexed meshes on GpuMesh (#8460) 2023-04-22 17:28:58 +00:00
alpha.rs Standard Material Blend Modes (#6644) 2023-01-21 21:46:53 +00:00
bundle.rs Cascaded shadow maps. (#7064) 2023-01-25 12:35:39 +00:00
fog.rs Add Distance and Atmospheric Fog support (#6412) 2023-01-29 15:28:56 +00:00
lib.rs Add parallax mapping to bevy PBR (#5928) 2023-04-15 10:25:14 +00:00
light.rs bevy_pbr: Do not cull meshes without Aabbs from cascades (#8444) 2023-04-20 01:43:24 +00:00
material.rs Use the prepass normal texture in main pass when possible (#8231) 2023-03-29 18:04:40 +00:00
parallax.rs Add parallax mapping to bevy PBR (#5928) 2023-04-15 10:25:14 +00:00
pbr_material.rs Add parallax mapping to bevy PBR (#5928) 2023-04-15 10:25:14 +00:00
wireframe.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00