
# Objective The `AssetReader` trait allows customizing the behavior of fetching bytes for an `AssetPath`, and expects implementors to return `dyn AsyncRead + AsyncSeek`. This gives implementors of `AssetLoader` great flexibility to tightly integrate their asset loading behavior with the asynchronous task system. However, almost all implementors of `AssetLoader` don't use the async functionality at all, and just call `AsyncReadExt::read_to_end(&mut Vec<u8>)`. This is incredibly inefficient, as this method repeatedly calls `poll_read` on the trait object, filling the vector 32 bytes at a time. At my work we have assets that are hundreds of megabytes which makes this a meaningful overhead. ## Solution Turn the `Reader` type alias into an actual trait, with a provided method `read_to_end`. This provided method should be more efficient than the existing extension method, as the compiler will know the underlying type of `Reader` when generating this function, which removes the repeated dynamic dispatches and allows the compiler to make further optimizations after inlining. Individual implementors are able to override the provided implementation -- for simple asset readers that just copy bytes from one buffer to another, this allows removing a large amount of overhead from the provided implementation. Now that `Reader` is an actual trait, I also improved the ergonomics for implementing `AssetReader`. Currently, implementors are expected to box their reader and return it as a trait object, which adds unnecessary boilerplate to implementations. This PR changes that trait method to return a pseudo trait alias, which allows implementors to return `impl Reader` instead of `Box<dyn Reader>`. Now, the boilerplate for boxing occurs in `ErasedAssetReader`. ## Testing I made identical changes to my company's fork of bevy. Our app, which makes heavy use of `read_to_end` for asset loading, still worked properly after this. I am not aware if we have a more systematic way of testing asset loading for correctness. --- ## Migration Guide The trait method `bevy_asset::io::AssetReader::read` (and `read_meta`) now return an opaque type instead of a boxed trait object. Implementors of these methods should change the type signatures appropriately ```rust impl AssetReader for MyReader { // Before async fn read<'a>(&'a self, path: &'a Path) -> Result<Box<Reader<'a>>, AssetReaderError> { let reader = // construct a reader Box::new(reader) as Box<Reader<'a>> } // After async fn read<'a>(&'a self, path: &'a Path) -> Result<impl Reader + 'a, AssetReaderError> { // create a reader } } ``` `bevy::asset::io::Reader` is now a trait, rather than a type alias for a trait object. Implementors of `AssetLoader::load` will need to adjust the method signature accordingly ```rust impl AssetLoader for MyLoader { async fn load<'a>( &'a self, // Before: reader: &'a mut bevy::asset::io::Reader, // After: reader: &'a mut dyn bevy::asset::io::Reader, _: &'a Self::Settings, load_context: &'a mut LoadContext<'_>, ) -> Result<Self::Asset, Self::Error> { } ``` Additionally, implementors of `AssetReader` that return a type implementing `futures_io::AsyncRead` and `AsyncSeek` might need to explicitly implement `bevy::asset::io::Reader` for that type. ```rust impl bevy::asset::io::Reader for MyAsyncReadAndSeek {} ```
118 lines
4.6 KiB
Rust
118 lines
4.6 KiB
Rust
use bevy_asset::{io::Reader, Asset, AssetLoader, LoadContext};
|
|
use bevy_reflect::TypePath;
|
|
use std::{io::Cursor, sync::Arc};
|
|
|
|
/// A source of audio data
|
|
#[derive(Asset, Debug, Clone, TypePath)]
|
|
pub struct AudioSource {
|
|
/// Raw data of the audio source.
|
|
///
|
|
/// The data must be one of the file formats supported by Bevy (`wav`, `ogg`, `flac`, or `mp3`).
|
|
/// However, support for these file formats is not part of Bevy's [`default feature set`](https://docs.rs/bevy/latest/bevy/index.html#default-features).
|
|
/// In order to be able to use these file formats, you will have to enable the appropriate [`optional features`](https://docs.rs/bevy/latest/bevy/index.html#optional-features).
|
|
///
|
|
/// It is decoded using [`rodio::decoder::Decoder`](https://docs.rs/rodio/latest/rodio/decoder/struct.Decoder.html).
|
|
/// The decoder has conditionally compiled methods
|
|
/// depending on the features enabled.
|
|
/// If the format used is not enabled,
|
|
/// then this will panic with an `UnrecognizedFormat` error.
|
|
pub bytes: Arc<[u8]>,
|
|
}
|
|
|
|
impl AsRef<[u8]> for AudioSource {
|
|
fn as_ref(&self) -> &[u8] {
|
|
&self.bytes
|
|
}
|
|
}
|
|
|
|
/// Loads files as [`AudioSource`] [`Assets`](bevy_asset::Assets)
|
|
///
|
|
/// This asset loader supports different audio formats based on the enable Bevy features.
|
|
/// The feature `bevy/vorbis` enables loading from `.ogg` files and is enabled by default.
|
|
/// Other file endings can be loaded from with additional features:
|
|
/// `.mp3` with `bevy/mp3`
|
|
/// `.flac` with `bevy/flac`
|
|
/// `.wav` with `bevy/wav`
|
|
#[derive(Default)]
|
|
pub struct AudioLoader;
|
|
|
|
impl AssetLoader for AudioLoader {
|
|
type Asset = AudioSource;
|
|
type Settings = ();
|
|
type Error = std::io::Error;
|
|
|
|
async fn load<'a>(
|
|
&'a self,
|
|
reader: &'a mut dyn Reader,
|
|
_settings: &'a Self::Settings,
|
|
_load_context: &'a mut LoadContext<'_>,
|
|
) -> Result<AudioSource, Self::Error> {
|
|
let mut bytes = Vec::new();
|
|
reader.read_to_end(&mut bytes).await?;
|
|
Ok(AudioSource {
|
|
bytes: bytes.into(),
|
|
})
|
|
}
|
|
|
|
fn extensions(&self) -> &[&str] {
|
|
&[
|
|
#[cfg(feature = "mp3")]
|
|
"mp3",
|
|
#[cfg(feature = "flac")]
|
|
"flac",
|
|
#[cfg(feature = "wav")]
|
|
"wav",
|
|
#[cfg(feature = "vorbis")]
|
|
"oga",
|
|
#[cfg(feature = "vorbis")]
|
|
"ogg",
|
|
#[cfg(feature = "vorbis")]
|
|
"spx",
|
|
]
|
|
}
|
|
}
|
|
|
|
/// A type implementing this trait can be converted to a [`rodio::Source`] type.
|
|
/// It must be [`Send`] and [`Sync`] in order to be registered.
|
|
/// Types that implement this trait usually contain raw sound data that can be converted into an iterator of samples.
|
|
/// This trait is implemented for [`AudioSource`].
|
|
/// Check the example [`decodable`](https://github.com/bevyengine/bevy/blob/latest/examples/audio/decodable.rs) for how to implement this trait on a custom type.
|
|
pub trait Decodable: Send + Sync + 'static {
|
|
/// The type of the audio samples.
|
|
/// Usually a [`u16`], [`i16`] or [`f32`], as those implement [`rodio::Sample`].
|
|
/// Other types can implement the [`rodio::Sample`] trait as well.
|
|
type DecoderItem: rodio::Sample + Send + Sync;
|
|
|
|
/// The type of the iterator of the audio samples,
|
|
/// which iterates over samples of type [`Self::DecoderItem`].
|
|
/// Must be a [`rodio::Source`] so that it can provide information on the audio it is iterating over.
|
|
type Decoder: rodio::Source + Send + Iterator<Item = Self::DecoderItem>;
|
|
|
|
/// Build and return a [`Self::Decoder`] of the implementing type
|
|
fn decoder(&self) -> Self::Decoder;
|
|
}
|
|
|
|
impl Decodable for AudioSource {
|
|
type DecoderItem = <rodio::Decoder<Cursor<AudioSource>> as Iterator>::Item;
|
|
type Decoder = rodio::Decoder<Cursor<AudioSource>>;
|
|
|
|
fn decoder(&self) -> Self::Decoder {
|
|
rodio::Decoder::new(Cursor::new(self.clone())).unwrap()
|
|
}
|
|
}
|
|
|
|
/// A trait that allows adding a custom audio source to the object.
|
|
/// This is implemented for [`App`][bevy_app::App] to allow registering custom [`Decodable`] types.
|
|
pub trait AddAudioSource {
|
|
/// Registers an audio source.
|
|
/// The type must implement [`Decodable`],
|
|
/// so that it can be converted to a [`rodio::Source`] type,
|
|
/// and [`Asset`], so that it can be registered as an asset.
|
|
/// To use this method on [`App`][bevy_app::App],
|
|
/// the [audio][super::AudioPlugin] and [asset][bevy_asset::AssetPlugin] plugins must be added first.
|
|
fn add_audio_source<T>(&mut self) -> &mut Self
|
|
where
|
|
T: Decodable + Asset,
|
|
f32: rodio::cpal::FromSample<T::DecoderItem>;
|
|
}
|