bevy/crates
Vic a4b89d0d5e
implement EntitySet and iter_many_unique methods (#16547)
# Objective

In current Bevy, it is very inconvenient to mutably retrieve a
user-provided list of entities more than one element at a time.
If the list contains any duplicate entities, we risk mutable aliasing.
Users of `Query::iter_many_mut` do not have access to `Iterator` trait,
and thus miss out on common functionality, for instance collecting their
`QueryManyIter`.
We can circumvent this issue with validation, however that entails
checking every entity against all others for inequality, or utilizing an
`EntityHashSet`. Even if an entity list remains unchanged, this
validation is/would have to be redone every time we wish to fetch with
the list.
This presents a lot of wasted work, as we often trivially know an entity
list to be unique f.e.: `QueryIter` will fetch every `Entity` once and
only once.
As more things become entities – assets, components, queries – this
issue will become more pronounced.
`get_many`/`many`/`iter_many`/`par_iter_many`-like functionality is all
affected.

## Solution

The solution this PR proposes is to introduce functionality built around
a new trait: `EntitySet`.

The goal is to preserve the property of "uniqueness" in a list wherever
possible, and then rely on it as a bound within new `*_many_unique`
methods to avoid the need for validation.

This is achieved using `Iterator`:
`EntitySet` is blanket implemented for any `T` that implements
`IntoIterator<IntoIter: EntitySetIterator>`.
`EntitySetIterator` is the unsafe trait that actually guarantees an
iterator to be "unique" via its safety contract.

We define an "Iterator over unique entities" as: "No two entities
returned by the iterator may compare equal."
For iterators that cannot return more than 1 element, this is trivially
true.
Whether an iterator can satisfy this is up to the `EntitySetIterator`
implementor to ensure, hence the unsafe.

However, this is not yet a complete solution. Looking at the signature
of `iter_many`, we find that `IntoIterator::Item` is not `Entity`, but
is instead bounded by the `Borrow<Entity>` trait. That is because
iteration without consuming the collection will often yield us
references, not owned items.

`Borrow<Entity>` presents an issue: The `Borrow` docs state that `x = y`
should equal `x.borrow() = y.borrow()`, but unsafe cannot rely on this
for soundness. We run into similar problems with other trait
implementations of any `Borrow<Entity>` type: `PartialEq`, `Eq`,
`PartialOrd`, `Ord`, `Hash`, `Clone`, `Borrow`, and `BorrowMut`.
This PR solves this with the unsafe `TrustedEntityBorrow` trait: 
Any implementor promises that the behavior of the aforementioned traits
matches that of the underlying entity.

While `Borrow<Entity>` was the inspiration, we use our own counterpart
trait `EntityBorrow` as the supertrait to `TrustedEntityBorrow`, so we
can circumvent the limitations of the existing `Borrow<T>` blanket
impls.

All together, these traits allow us to implement `*_many_unique`
functionality with a lone `EntitySet` bound.
`EntitySetIterator` is implemented for all the std iterators and
iterator adapters that guarantee or preserve uniqueness, so we can
filter, skip, take, step, reverse, ... our unique entity iterators
without worry!

Sadly, current `HashSet` iterators do not carry the necessary type
information with them to determine whether the source `HashSet` produces
logic errors; A malicious `Hasher` could compromise a `HashSet`.
`HashSet` iteration is generally discouraged in the first place, so we
also exclude the set operation iterators, even though they do carry the
`Hasher` type parameter.

`BTreeSet` implements `EntitySet` without any problems.

If an iterator type cannot guarantee uniqueness at compile time, then a
user can still attach `EntitySetIterator` to an individual instance of
that type via `UniqueEntityIter::from_iterator_unchecked`.
With this, custom types can use `UniqueEntityIter<I>` as their
`IntoIterator::IntoIter` type, if necessary.

This PR is focused on the base concept, and expansions on it are left
for follow-up PRs. See "Potential Future Work" below.

## Testing

Doctests on `iter_many_unique`/`iter_many_unique_mut` + 2 tests in
entity_set.rs.

## Showcase

```rust
// Before:
fn system(player_list: Res<SomeUniquePlayerList>, players: Query<&mut Player>) {
    let value = 0;
    while let Some(player) = players.iter_many_mut(player_list).fetch_next() {
         value += mem::take(player.value_mut())
    }
}

// After:
fn system(player_list: Res<SomeUniquePlayerList>, players: Query<&mut Player>) {
    let value = players
        .iter_many_unique_mut(player_list)
        .map(|player| mem::take(player.value_mut()))
        .sum();
}

```

## Changelog

- added `EntityBorrow`, `TrustedEntityBorrow`, `EntitySet` and
`EntitySetIterator` traits
- added `iter_many_unique`, `iter_many_unique_mut`,
`iter_many_unique_unsafe` methods on `Query`
- added `iter_many_unique`, `iter_many_unique_mut`,
`iter_many_unique_manual` and `iter_many_unique_unchecked_manual`
methods on `QueryState`
- added corresponding `QueryManyUniqueIter`
- added `UniqueEntityIter`

## Migration Guide

Any custom type used as a `Borrow<Entity>` entity list item for an
`iter_many` method now has to implement `EntityBorrow` instead. Any type
that implements `Borrow<Entity>` can trivially implement `EntityBorrow`.

## Potential Future Work

- `ToEntitySet` trait for converting any entity iterator into an
`EntitySetIterator`
- `EntityIndexSet/Map` to tie in hashing with `EntitySet`
- add `EntityIndexSetSlice/MapSlice`
    - requires: `EntityIndexSet/Map`
- Implementing `par_iter_many_unique_mut` for parallel mutable iteration
    - requires: `par_iter_many`
- allow collecting into `UniqueEntityVec` to store entity sets
- add `UniqueEntitySlice`s
    - Doesn't require, but should be done after: `UniqueEntityVec`
- add `UniqueEntityArray`s 
    - Doesn't require, but should be done after: `UniqueEntitySlice`
- `get_many_unique`/`many_unique` methods
    - requires: `UniqueEntityArray`
- `World::entity_unique` to match `World::entity` methods
- Doesn't require, but makes sense after:
`get_many_unique`/`many_unique`
- implement `TrustedEntityBorrow` for the `EntityRef` family
    - Doesn't require, but makes sense after: `UniqueEntityVec`
2024-12-18 00:49:01 +00:00
..
bevy_a11y Replace bevy_a11y::Focus with InputFocus (#16863) 2024-12-18 00:16:19 +00:00
bevy_animation Support tuple structs in AnimatedField (#16747) 2024-12-11 17:06:08 +00:00
bevy_app Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_asset Add AssetChanged query filter (#16810) 2024-12-17 18:57:08 +00:00
bevy_audio Move Volume and GlobalVolume to own file (#16838) 2024-12-16 19:28:30 +00:00
bevy_color Deny derive_more error feature and replace it with thiserror (#16684) 2024-12-06 17:03:55 +00:00
bevy_core Update hashbrown to 0.15 (#15801) 2024-12-10 19:45:50 +00:00
bevy_core_pipeline Implement bindless lightmaps. (#16653) 2024-12-16 23:37:06 +00:00
bevy_derive Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_dev_tools Draw the UI debug overlay using the UI renderer (#16693) 2024-12-11 00:49:47 +00:00
bevy_diagnostic Update sysinfo requirement from 0.32.0 to 0.33.0 (#16851) 2024-12-17 05:06:50 +00:00
bevy_dylib Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965) 2024-07-29 23:10:16 +00:00
bevy_ecs implement EntitySet and iter_many_unique methods (#16547) 2024-12-18 00:49:01 +00:00
bevy_encase_derive Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_gilrs Deny derive_more error feature and replace it with thiserror (#16684) 2024-12-06 17:03:55 +00:00
bevy_gizmos Fix registering all reflection types that are components as reflection components (#16800) 2024-12-16 19:16:43 +00:00
bevy_gltf Remove the meta field from LoadedAsset and ErasedLoadedAsset. (#15487) 2024-12-13 20:40:02 +00:00
bevy_hierarchy rename enqueue_command to queue_command for consistency (#16753) 2024-12-11 00:53:54 +00:00
bevy_image Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_input Expose text field from winit in KeyboardInput (#16864) 2024-12-17 22:42:54 +00:00
bevy_input_focus Document input focus helper methods (#16875) 2024-12-18 00:16:39 +00:00
bevy_internal Draw the UI debug overlay using the UI renderer (#16693) 2024-12-11 00:49:47 +00:00
bevy_log Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_macro_utils Use one BevyManifest instance in proc macros (#16766) 2024-12-15 15:00:05 +00:00
bevy_math f32 -> Rot2 in bounding volume docs (#16848) 2024-12-17 00:12:49 +00:00
bevy_mesh Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_mikktspace Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_pbr Update the prepass for the bindless lightmap changes. (#16855) 2024-12-17 19:21:12 +00:00
bevy_picking Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_ptr Fix MSRVs for standalone crates (#16333) 2024-11-17 09:38:13 +00:00
bevy_reflect bevy_reflect: Remove PartialReflect::serializable (#16576) 2024-12-16 23:29:46 +00:00
bevy_remote BRP strict field in query (#16725) 2024-12-14 05:22:19 +00:00
bevy_render Support scale factor for image render targets (#16796) 2024-12-17 20:21:40 +00:00
bevy_scene Add missing #[reflect(Component, Default)] to SceneRoot and DynamicSceneRoot. (#16816) 2024-12-15 19:18:22 +00:00
bevy_sprite Change GpuImage::size from UVec2 to Extent3d (#16815) 2024-12-17 19:08:09 +00:00
bevy_state Rust 1.83, allow -> expect (missing_docs) (#16561) 2024-12-16 23:27:57 +00:00
bevy_tasks Add no_std support to bevy_tasks (#15464) 2024-12-06 02:14:54 +00:00
bevy_text fix tiny copy-paste mistake in bevy_text::font_atlas_set (#16667) 2024-12-10 03:17:09 +00:00
bevy_time Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_transform track_change_detection: Also track spawns/despawns (#16047) 2024-12-17 04:46:31 +00:00
bevy_ui Change GpuImage::size from UVec2 to Extent3d (#16815) 2024-12-17 19:08:09 +00:00
bevy_utils Add no_std support to bevy_ecs (#16758) 2024-12-17 21:40:36 +00:00
bevy_window Replace bevy_a11y::Focus with InputFocus (#16863) 2024-12-18 00:16:19 +00:00
bevy_winit Replace bevy_a11y::Focus with InputFocus (#16863) 2024-12-18 00:16:19 +00:00