bevy/crates/bevy_render/src/texture/texture_attachment.rs
Alice Cecile 8ec65525ab
Port bevy_core_pipeline to LinearRgba (#12116)
# Objective

- We should move towards a consistent use of the new `bevy_color` crate.
- As discussed in #12089, splitting this work up into small pieces makes
it easier to review.

## Solution

- Port all uses of `LegacyColor` in the `bevy_core_pipeline` to
`LinearRgba`
- `LinearRgba` is the correct type to use for internal rendering types
- Added `LinearRgba::BLACK` and `WHITE` (used during migration)
- Add `LinearRgba::grey` to more easily construct balanced grey colors
(used during migration)
- Add a conversion from `LinearRgba` to `wgpu::Color`. The converse was
not done at this time, as this is typically a user error.

I did not change the field type of the clear color on the cameras: as
this is user-facing, this should be done in concert with the other
configurable fields.

## Migration Guide

`ColorAttachment` now stores a `LinearRgba` color, rather than a Bevy
0.13 `Color`.
`set_blend_constant` now takes a `LinearRgba` argument, rather than a
Bevy 0.13 `Color`.

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-26 12:25:11 +00:00

123 lines
4.4 KiB
Rust

use super::CachedTexture;
use crate::render_resource::TextureView;
use bevy_color::LinearRgba;
use std::sync::{
atomic::{AtomicBool, Ordering},
Arc,
};
use wgpu::{
LoadOp, Operations, RenderPassColorAttachment, RenderPassDepthStencilAttachment, StoreOp,
};
/// A wrapper for a [`CachedTexture`] that is used as a [`RenderPassColorAttachment`].
#[derive(Clone)]
pub struct ColorAttachment {
pub texture: CachedTexture,
pub resolve_target: Option<CachedTexture>,
clear_color: Option<LinearRgba>,
is_first_call: Arc<AtomicBool>,
}
impl ColorAttachment {
pub fn new(
texture: CachedTexture,
resolve_target: Option<CachedTexture>,
clear_color: Option<LinearRgba>,
) -> Self {
Self {
texture,
resolve_target,
clear_color,
is_first_call: Arc::new(AtomicBool::new(true)),
}
}
/// Get this texture view as an attachment. The attachment will be cleared with a value of
/// `clear_color` if this is the first time calling this function, otherwise it will be loaded.
///
/// The returned attachment will always have writing enabled (`store: StoreOp::Load`).
pub fn get_attachment(&self) -> RenderPassColorAttachment {
if let Some(resolve_target) = self.resolve_target.as_ref() {
let first_call = self.is_first_call.fetch_and(false, Ordering::SeqCst);
RenderPassColorAttachment {
view: &resolve_target.default_view,
resolve_target: Some(&self.texture.default_view),
ops: Operations {
load: match (self.clear_color, first_call) {
(Some(clear_color), true) => LoadOp::Clear(clear_color.into()),
(None, _) | (Some(_), false) => LoadOp::Load,
},
store: StoreOp::Store,
},
}
} else {
self.get_unsampled_attachment()
}
}
/// Get this texture view as an attachment, without the resolve target. The attachment will be cleared with
/// a value of `clear_color` if this is the first time calling this function, otherwise it will be loaded.
///
/// The returned attachment will always have writing enabled (`store: StoreOp::Load`).
pub fn get_unsampled_attachment(&self) -> RenderPassColorAttachment {
let first_call = self.is_first_call.fetch_and(false, Ordering::SeqCst);
RenderPassColorAttachment {
view: &self.texture.default_view,
resolve_target: None,
ops: Operations {
load: match (self.clear_color, first_call) {
(Some(clear_color), true) => LoadOp::Clear(clear_color.into()),
(None, _) | (Some(_), false) => LoadOp::Load,
},
store: StoreOp::Store,
},
}
}
pub(crate) fn mark_as_cleared(&self) {
self.is_first_call.store(false, Ordering::SeqCst);
}
}
/// A wrapper for a [`TextureView`] that is used as a depth-only [`RenderPassDepthStencilAttachment`].
pub struct DepthAttachment {
pub view: TextureView,
clear_value: Option<f32>,
is_first_call: Arc<AtomicBool>,
}
impl DepthAttachment {
pub fn new(view: TextureView, clear_value: Option<f32>) -> Self {
Self {
view,
clear_value,
is_first_call: Arc::new(AtomicBool::new(clear_value.is_some())),
}
}
/// Get this texture view as an attachment. The attachment will be cleared with a value of
/// `clear_value` if this is the first time calling this function with `store` == [`StoreOp::Store`],
/// and a clear value was provided, otherwise it will be loaded.
pub fn get_attachment(&self, store: StoreOp) -> RenderPassDepthStencilAttachment {
let first_call = self
.is_first_call
.fetch_and(store != StoreOp::Store, Ordering::SeqCst);
RenderPassDepthStencilAttachment {
view: &self.view,
depth_ops: Some(Operations {
load: if first_call {
// If first_call is true, then a clear value will always have been provided in the constructor
LoadOp::Clear(self.clear_value.unwrap())
} else {
LoadOp::Load
},
store,
}),
stencil_ops: None,
}
}
}