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								animate_shader.rs 
							
						
					 
				 
				
					
						
							
							Deprecate shapes in bevy_render::mesh::shape ( #11773 ) 
						
					 
				 
				2024-02-08 18:01:34 +00:00  
		
			
			
			
			
				
					
						
							
								array_texture.rs 
							
						
					 
				 
				
					
						
							
							Removed Into<AssedId<T>> for Handle<T> as mentioned in  #12600  ( #12655 ) 
						
					 
				 
				2024-03-22 20:26:12 +00:00  
		
			
			
			
			
				
					
						
							
								compute_shader_game_of_life.rs 
							
						
					 
				 
				
					
						
							
							Handle wgsl errors in the game of life example ( #13624 ) 
						
					 
				 
				2024-06-03 13:31:56 +00:00  
		
			
			
			
			
				
					
						
							
								custom_vertex_attribute.rs 
							
						
					 
				 
				
					
						
							
							Intern mesh vertex buffer layouts so that we don't have to compare them over and over. ( #12216 ) 
						
					 
				 
				2024-03-01 20:56:21 +00:00  
		
			
			
			
			
				
					
						
							
								extended_material.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								fallback_image.rs 
							
						
					 
				 
				
					
						
							
							Deprecate shapes in bevy_render::mesh::shape ( #11773 ) 
						
					 
				 
				2024-02-08 18:01:34 +00:00  
		
			
			
			
			
				
					
						
							
								gpu_readback.rs 
							
						
					 
				 
				
					
						
							
							Use BufferVec for gpu_readback example ( #13668 ) 
						
					 
				 
				2024-06-04 19:31:44 +00:00  
		
			
			
			
			
				
					
						
							
								post_processing.rs 
							
						
					 
				 
				
					
						
							
							Refactor App and SubApp internals for better separation ( #9202 ) 
						
					 
				 
				2024-03-31 03:16:10 +00:00  
		
			
			
			
			
				
					
						
							
								shader_defs.rs 
							
						
					 
				 
				
					
						
							
							Intern mesh vertex buffer layouts so that we don't have to compare them over and over. ( #12216 ) 
						
					 
				 
				2024-03-01 20:56:21 +00:00  
		
			
			
			
			
				
					
						
							
								shader_instancing.rs 
							
						
					 
				 
				
					
						
							
							Make render phases render world resources instead of components. ( #13277 ) 
						
					 
				 
				2024-05-21 18:23:04 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material_2d.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material_glsl.rs 
							
						
					 
				 
				
					
						
							
							Intern mesh vertex buffer layouts so that we don't have to compare them over and over. ( #12216 ) 
						
					 
				 
				2024-03-01 20:56:21 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material_screenspace_texture.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material.rs 
							
						
					 
				 
				
					
						
							
							Migrate from LegacyColor to bevy_color::Color ( #12163 ) 
						
					 
				 
				2024-02-29 19:35:12 +00:00  
		
			
			
			
			
				
					
						
							
								shader_prepass.rs 
							
						
					 
				 
				
					
						
							
							Updates default Text font size to 24px ( #13603 ) 
						
					 
				 
				2024-05-31 16:41:27 +00:00  
		
			
			
			
			
				
					
						
							
								texture_binding_array.rs 
							
						
					 
				 
				
					
						
							
							Use BindGroupLayoutEntryBuilder in texture_binding_array example ( #13169 ) 
						
					 
				 
				2024-05-02 20:10:32 +00:00