bevy/crates/pathfinder/resources/shaders/gl3/reproject.vs.glsl

16 lines
394 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
uniform vec4 uNewTransform[4];
layout(location = 0) in ivec2 aPosition;
out vec2 vTexCoord;
void main()
{
vec2 position = vec2(aPosition);
vTexCoord = position;
gl_Position = mat4(uNewTransform[0], uNewTransform[1], uNewTransform[2], uNewTransform[3]) * vec4(position, 0.0, 1.0);
}