16 lines
395 B
GLSL
16 lines
395 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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layout(binding = 0) uniform sampler2D SPIRV_Cross_CombineduSrcuSampler;
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 oFragColor;
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void main()
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{
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vec4 color = texture(SPIRV_Cross_CombineduSrcuSampler, vTexCoord);
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oFragColor = vec4(color.xyz * color.w, color.w);
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}
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