bevy/crates/pathfinder/resources/shaders/gl4/clear.fs.glsl

13 lines
239 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
uniform vec4 uColor[1];
layout(location = 0) out vec4 oFragColor;
void main()
{
oFragColor = vec4(uColor[0].xyz, 1.0) * uColor[0].w;
}