bevy/crates/pathfinder/resources/shaders/gl4/clear.vs.glsl

15 lines
388 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
uniform vec4 uRect[1];
uniform vec4 uFramebufferSize[1];
layout(location = 0) in ivec2 aPosition;
void main()
{
vec2 position = ((mix(uRect[0].xy, uRect[0].zw, vec2(aPosition)) / uFramebufferSize[0].xy) * 2.0) - vec2(1.0);
gl_Position = vec4(position.x, -position.y, 0.0, 1.0);
}