16 lines
397 B
GLSL
16 lines
397 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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uniform vec4 uFramebufferSize[1];
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layout(binding = 3) uniform sampler2D SPIRV_Cross_CombineduSrcuSampler;
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layout(location = 0) out vec4 oFragColor;
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void main()
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{
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vec2 texCoord = gl_FragCoord.xy / uFramebufferSize[0].xy;
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oFragColor = texture(SPIRV_Cross_CombineduSrcuSampler, texCoord);
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}
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