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								blit.fs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
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								blit.vs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
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								clear.fs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
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								clear.vs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
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								debug_solid.fs.spv
							
						
					
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							add pathfinder fork
						
					
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				2020-05-08 09:29:26 -07:00 | 
			
		
			
			
			
			
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								debug_solid.vs.spv
							
						
					
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							add pathfinder fork
						
					
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				2020-05-08 09:29:26 -07:00 | 
			
		
			
			
			
			
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								debug_texture.fs.spv
							
						
					
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							add pathfinder fork
						
					
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				2020-05-08 09:29:26 -07:00 | 
			
		
			
			
			
			
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								debug_texture.vs.spv
							
						
					
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							add pathfinder fork
						
					
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				2020-05-08 09:29:26 -07:00 | 
			
		
			
			
			
			
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								demo_ground.fs.spv
							
						
					
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							add pathfinder fork
						
					
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				2020-05-08 09:29:26 -07:00 | 
			
		
			
			
			
			
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								demo_ground.vs.spv
							
						
					
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							add pathfinder fork
						
					
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				2020-05-08 09:29:26 -07:00 | 
			
		
			
			
			
			
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								fill.fs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
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								fill.vs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
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								reproject.fs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
				| 
					
						
							
								
								reproject.vs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
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								stencil.fs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
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								stencil.vs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
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								tile_clip.fs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
				| 
					
						
							
								
								tile_clip.vs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
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								tile_copy.fs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
				| 
					
						
							
								
								tile_copy.vs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
				| 
					
						
							
								
								tile.fs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 | 
			
		
			
			
			
			
				| 
					
						
							
								
								tile.vs.spv
							
						
					
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							use "32 bit alignment" and "explicit shaders" pathfinder branches
						
					
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				2020-05-10 12:53:26 -07:00 |