bevy/assets/models
JMS55 4f20faaa43
Meshlet rendering (initial feature) (#10164)
# Objective
- Implements a more efficient, GPU-driven
(https://github.com/bevyengine/bevy/issues/1342) rendering pipeline
based on meshlets.
- Meshes are split into small clusters of triangles called meshlets,
each of which acts as a mini index buffer into the larger mesh data.
Meshlets can be compressed, streamed, culled, and batched much more
efficiently than monolithic meshes.


![image](https://github.com/bevyengine/bevy/assets/47158642/cb2aaad0-7a9a-4e14-93b0-15d4e895b26a)

![image](https://github.com/bevyengine/bevy/assets/47158642/7534035b-1eb7-4278-9b99-5322e4401715)

# Misc
* Future work: https://github.com/bevyengine/bevy/issues/11518
* Nanite reference:
https://advances.realtimerendering.com/s2021/Karis_Nanite_SIGGRAPH_Advances_2021_final.pdf
Two pass occlusion culling explained very well:
https://medium.com/@mil_kru/two-pass-occlusion-culling-4100edcad501

---------

Co-authored-by: Ricky Taylor <rickytaylor26@gmail.com>
Co-authored-by: vero <email@atlasdostal.com>
Co-authored-by: François <mockersf@gmail.com>
Co-authored-by: atlas dostal <rodol@rivalrebels.com>
2024-03-25 19:08:27 +00:00
..
AlienCake
animated Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
barycentric
CornellBox Implement lightmaps. (#10231) 2024-01-02 20:38:47 +00:00
cube
cubes Implement minimal reflection probes (fixed macOS, iOS, and Android). (#11366) 2024-01-19 07:33:52 +00:00
FlightHelmet
IrradianceVolumeExample Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
SimpleSkin
sphere
terrain
torus Remove monkey.gltf (#9974) 2023-09-30 02:50:31 +00:00
Box0.bin
bunny.meshlet_mesh Meshlet rendering (initial feature) (#10164) 2024-03-25 19:08:27 +00:00