bevy/examples/3d/load_model.rs
Marek Legris 5acebed731
Transform and GlobalTransform are now Similarities (#596)
Transform and GlobalTransform are now Similarities.

This resolves precision errors and simplifies the api

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00

51 lines
1.6 KiB
Rust

use bevy::prelude::*;
fn main() {
App::build()
.add_resource(Msaa { samples: 4 })
.add_default_plugins()
.add_startup_system(setup.system())
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// add entities to the world
commands
// mesh
.spawn(PbrComponents {
// load a mesh from glTF
mesh: asset_server
.load("assets/models/monkey/Monkey.gltf")
.unwrap(),
// create a material for the mesh
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_translation(Vec3::new(-1.5, 0.0, 0.0)),
..Default::default()
})
// mesh
.spawn(PbrComponents {
// load a mesh from binary glTF
mesh: asset_server
.load("assets/models/monkey/Monkey.glb")
.unwrap(),
// create a material for the mesh
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_translation(Vec3::new(1.5, 0.0, 0.0)),
..Default::default()
})
// light
.spawn(LightComponents {
transform: Transform::from_translation(Vec3::new(4.0, 5.0, 4.0)),
..Default::default()
})
// camera
.spawn(Camera3dComponents {
transform: Transform::from_translation(Vec3::new(-2.0, 2.0, 6.0)).looking_at_origin(),
..Default::default()
});
}