 585dac0582
			
		
	
	
		585dac0582
		
	
	
	
	
		
			
			# Objective Fixes #6498. ## Solution Adding a parent node with properties AlignItems::Center and JustifyContent::Center to centered child nodes and removing their auto-margin properties.
		
			
				
	
	
		
			151 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to use [`States`] to control transitioning from a `Menu` state to
 | |
| //! an `InGame` state.
 | |
| 
 | |
| use bevy::prelude::*;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_state(AppState::Menu)
 | |
|         .add_startup_system(setup)
 | |
|         .add_system_set(SystemSet::on_enter(AppState::Menu).with_system(setup_menu))
 | |
|         .add_system_set(SystemSet::on_update(AppState::Menu).with_system(menu))
 | |
|         .add_system_set(SystemSet::on_exit(AppState::Menu).with_system(cleanup_menu))
 | |
|         .add_system_set(SystemSet::on_enter(AppState::InGame).with_system(setup_game))
 | |
|         .add_system_set(
 | |
|             SystemSet::on_update(AppState::InGame)
 | |
|                 .with_system(movement)
 | |
|                 .with_system(change_color),
 | |
|         )
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| #[derive(Debug, Clone, Eq, PartialEq, Hash)]
 | |
| enum AppState {
 | |
|     Menu,
 | |
|     InGame,
 | |
| }
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct MenuData {
 | |
|     button_entity: Entity,
 | |
| }
 | |
| 
 | |
| const NORMAL_BUTTON: Color = Color::rgb(0.15, 0.15, 0.15);
 | |
| const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25);
 | |
| const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.75, 0.35);
 | |
| 
 | |
| fn setup(mut commands: Commands) {
 | |
|     commands.spawn(Camera2dBundle::default());
 | |
| }
 | |
| 
 | |
| fn setup_menu(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     let button_entity = commands
 | |
|         .spawn(NodeBundle {
 | |
|             style: Style {
 | |
|                 // center button
 | |
|                 size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
 | |
|                 justify_content: JustifyContent::Center,
 | |
|                 align_items: AlignItems::Center,
 | |
|                 ..default()
 | |
|             },
 | |
|             ..default()
 | |
|         })
 | |
|         .with_children(|parent| {
 | |
|             parent
 | |
|                 .spawn(ButtonBundle {
 | |
|                     style: Style {
 | |
|                         size: Size::new(Val::Px(150.0), Val::Px(65.0)),
 | |
|                         // horizontally center child text
 | |
|                         justify_content: JustifyContent::Center,
 | |
|                         // vertically center child text
 | |
|                         align_items: AlignItems::Center,
 | |
|                         ..default()
 | |
|                     },
 | |
|                     background_color: NORMAL_BUTTON.into(),
 | |
|                     ..default()
 | |
|                 })
 | |
|                 .with_children(|parent| {
 | |
|                     parent.spawn(TextBundle::from_section(
 | |
|                         "Play",
 | |
|                         TextStyle {
 | |
|                             font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | |
|                             font_size: 40.0,
 | |
|                             color: Color::rgb(0.9, 0.9, 0.9),
 | |
|                         },
 | |
|                     ));
 | |
|                 });
 | |
|         })
 | |
|         .id();
 | |
|     commands.insert_resource(MenuData { button_entity });
 | |
| }
 | |
| 
 | |
| fn menu(
 | |
|     mut state: ResMut<State<AppState>>,
 | |
|     mut interaction_query: Query<
 | |
|         (&Interaction, &mut BackgroundColor),
 | |
|         (Changed<Interaction>, With<Button>),
 | |
|     >,
 | |
| ) {
 | |
|     for (interaction, mut color) in &mut interaction_query {
 | |
|         match *interaction {
 | |
|             Interaction::Clicked => {
 | |
|                 *color = PRESSED_BUTTON.into();
 | |
|                 state.set(AppState::InGame).unwrap();
 | |
|             }
 | |
|             Interaction::Hovered => {
 | |
|                 *color = HOVERED_BUTTON.into();
 | |
|             }
 | |
|             Interaction::None => {
 | |
|                 *color = NORMAL_BUTTON.into();
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn cleanup_menu(mut commands: Commands, menu_data: Res<MenuData>) {
 | |
|     commands.entity(menu_data.button_entity).despawn_recursive();
 | |
| }
 | |
| 
 | |
| fn setup_game(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     commands.spawn(SpriteBundle {
 | |
|         texture: asset_server.load("branding/icon.png"),
 | |
|         ..default()
 | |
|     });
 | |
| }
 | |
| 
 | |
| const SPEED: f32 = 100.0;
 | |
| fn movement(
 | |
|     time: Res<Time>,
 | |
|     input: Res<Input<KeyCode>>,
 | |
|     mut query: Query<&mut Transform, With<Sprite>>,
 | |
| ) {
 | |
|     for mut transform in &mut query {
 | |
|         let mut direction = Vec3::ZERO;
 | |
|         if input.pressed(KeyCode::Left) {
 | |
|             direction.x -= 1.0;
 | |
|         }
 | |
|         if input.pressed(KeyCode::Right) {
 | |
|             direction.x += 1.0;
 | |
|         }
 | |
|         if input.pressed(KeyCode::Up) {
 | |
|             direction.y += 1.0;
 | |
|         }
 | |
|         if input.pressed(KeyCode::Down) {
 | |
|             direction.y -= 1.0;
 | |
|         }
 | |
| 
 | |
|         if direction != Vec3::ZERO {
 | |
|             transform.translation += direction.normalize() * SPEED * time.delta_seconds();
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn change_color(time: Res<Time>, mut query: Query<&mut Sprite>) {
 | |
|     for mut sprite in &mut query {
 | |
|         sprite
 | |
|             .color
 | |
|             .set_b((time.elapsed_seconds() * 0.5).sin() + 2.0);
 | |
|     }
 | |
| }
 |