 11b41206eb
			
		
	
	
		11b41206eb
		
	
	
	
	
		
			
			This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals: 1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main` 2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. I split this up into 3 commits: 1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`). 2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1). 3. **support manual archetype updates in QueryState**: same situation as (2).
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| /// This example illustrates how to customize the default window settings
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| fn main() {
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|     App::new()
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|         .insert_resource(WindowDescriptor {
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|             title: "I am a window!".to_string(),
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|             width: 500.,
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|             height: 300.,
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|             vsync: true,
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|             ..Default::default()
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|         })
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|         .add_plugins(DefaultPlugins)
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|         .add_system(change_title)
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|         .add_system(toggle_cursor)
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|         .run();
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| }
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| 
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| /// This system will then change the title during execution
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| fn change_title(time: Res<Time>, mut windows: ResMut<Windows>) {
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|     let window = windows.get_primary_mut().unwrap();
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|     window.set_title(format!(
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|         "Seconds since startup: {}",
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|         time.seconds_since_startup().round()
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|     ));
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| }
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| 
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| /// This system toggles the cursor's visibility when the space bar is pressed
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| fn toggle_cursor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
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|     let window = windows.get_primary_mut().unwrap();
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|     if input.just_pressed(KeyCode::Space) {
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|         window.set_cursor_lock_mode(!window.cursor_locked());
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|         window.set_cursor_visibility(!window.cursor_visible());
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|     }
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| }
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