# Objective - get closer to being able to load gltfs without using bevy_render ## Solution - Split bevy_camera out of bevy_render - Builds on #19943 - Im sorry for the big diff, i tried to minimize it as much as i can by using re-exports. This also prevents most breaking changes, but there are still a couple. ## Testing - 3d_scene looks good |
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| .. | ||
| mesh_picking | ||
| backend.rs | ||
| events.rs | ||
| hover.rs | ||
| input.rs | ||
| lib.rs | ||
| pointer.rs | ||
| window.rs | ||