bevy/crates/bevy_core_pipeline/src
Jakob Hellermann 19368441f3 fix ambiguities in render schedule (#7725)
# Objective

- ambiguities bad

## Solution

- solve ambiguities
  - by either ignoring (e.g. on `queue_mesh_view_bind_groups` since `LightMeta` access is different)
  - by introducing a dependency (`prepare_windows -> prepare_*` because the latter use the fallback Msaa)
- make `prepare_assets` public so that we can do a proper `.after`
2023-02-20 00:16:47 +00:00
..
bloom Add push contant config to layout (#7681) 2023-02-17 06:20:16 +00:00
core_2d Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00
core_3d fix ambiguities in render schedule (#7725) 2023-02-20 00:16:47 +00:00
fullscreen_vertex_shader separate tonemapping and upscaling passes (#3425) 2022-10-26 20:13:59 +00:00
fxaa Add push contant config to layout (#7681) 2023-02-17 06:20:16 +00:00
prepass bevy_core_pipeline: Fix prepass sort orders (#7539) 2023-02-07 11:31:35 +00:00
tonemapping Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00
upscaling Add push contant config to layout (#7681) 2023-02-17 06:20:16 +00:00
clear_color.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
lib.rs Add depth and normal prepass (#6284) 2023-01-19 22:11:13 +00:00