bevy/examples/asset
UkoeHB a6be9b4ccd
Rename TextBlock to TextLayout (#15797)
# Objective

- Improve clarity when spawning a text block. See [this
discussion](https://github.com/bevyengine/bevy/pull/15591/#discussion_r1787083571).

## Solution

- Rename `TextBlock` to `TextLayout`.
2024-10-09 20:58:27 +00:00
..
files Add example for using .meta files (#12882) 2024-04-08 17:10:56 +00:00
processing bevy_asset: Improve NestedLoader API (#15509) 2024-10-01 14:14:04 +00:00
alter_mesh.rs Text rework (#15591) 2024-10-09 18:35:36 +00:00
alter_sprite.rs Text rework (#15591) 2024-10-09 18:35:36 +00:00
asset_decompression.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
asset_loading.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
asset_settings.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
custom_asset_reader.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
custom_asset.rs Cleanup unneeded lifetimes in bevy_asset (#15546) 2024-09-30 21:54:59 +00:00
embedded_asset.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
extra_source.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
hot_asset_reloading.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
multi_asset_sync.rs Rename TextBlock to TextLayout (#15797) 2024-10-09 20:58:27 +00:00
repeated_texture.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00