bevy/crates
Herbert "TheBracket a6eb3fa6d6 Apply vertex colors to ColorMaterial and Mesh2D (#4812)
# Objective

- Add Vertex Color support to 2D meshes and ColorMaterial. This extends the work from #4528 (which in turn builds on the excellent tangent handling).

## Solution

- Added `#ifdef` wrapped support for vertex colors in the 2D mesh shader and `ColorMaterial` shader.
- Added an example, `mesh2d_vertex_color_texture` to demonstrate it in action.

![image](https://user-images.githubusercontent.com/14896751/169530930-6ae0c6be-2f69-40e3-a600-ba91d7178bc3.png)


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## Changelog

- Added optional (ifdef wrapped) vertex color support to the 2dmesh and color material systems.
2022-05-30 16:59:45 +00:00
..
bevy_animation Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_app Copy TaskPool resoures to subapps (#4792) 2022-05-30 16:59:43 +00:00
bevy_asset Enforce type safe usage of Handle::get (#4794) 2022-05-30 16:59:44 +00:00
bevy_audio Add missing audio/ogg file extensions: .oga, .spx (#4703) 2022-05-09 13:37:40 +00:00
bevy_core Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_core_pipeline Allow minimising in 2d (#4527) 2022-05-30 15:32:48 +00:00
bevy_derive Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_diagnostic Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs Use u32 over usize for ComponentSparseSet indicies (#4723) 2022-05-30 16:59:40 +00:00
bevy_ecs_compile_fail_tests Make derived SystemParam readonly if possible (#4650) 2022-05-09 16:09:33 +00:00
bevy_encase_derive Migrate to encase from crevice (#4339) 2022-05-18 21:09:21 +00:00
bevy_gilrs Change gamepad.rs tuples to normal structs (#4519) 2022-05-02 13:20:55 +00:00
bevy_gltf Fixing confusing near and far fields in Camera (#4457) 2022-05-16 16:37:33 +00:00
bevy_hierarchy Support returning data out of with_children (#4708) 2022-05-17 22:37:51 +00:00
bevy_input Update keyboard.rs docs in bevy_input (#4517) 2022-05-17 04:16:54 +00:00
bevy_internal Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_log Update tracing-tracy requirement from 0.8.0 to 0.9.0 (#4786) 2022-05-27 11:54:57 +00:00
bevy_macro_utils bevy_reflect_derive: Tidying up the code (#4712) 2022-05-12 19:43:23 +00:00
bevy_math Document bevy_math (#4591) 2022-04-26 18:23:29 +00:00
bevy_pbr Use uniform buffer usage for SkinnedMeshUniform instead of all usages (#4816) 2022-05-20 22:05:32 +00:00
bevy_ptr bevy_ptr works in no_std environments (#4760) 2022-05-16 17:45:10 +00:00
bevy_reflect bevy_reflect: Improve debug formatting for reflected types (#4218) 2022-05-30 16:41:31 +00:00
bevy_render OrthographicProjection: place origin at integer pixel with WindowSize scaling mode (#4085) 2022-05-30 15:14:12 +00:00
bevy_scene Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_sprite Apply vertex colors to ColorMaterial and Mesh2D (#4812) 2022-05-30 16:59:45 +00:00
bevy_tasks Remove unused CountdownEvent (#4290) 2022-04-26 21:20:12 +00:00
bevy_text Enforce type safe usage of Handle::get (#4794) 2022-05-30 16:59:44 +00:00
bevy_time Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_transform Nightly clippy fixes (#3491) 2022-05-17 04:38:03 +00:00
bevy_ui Enforce type safe usage of Handle::get (#4794) 2022-05-30 16:59:44 +00:00
bevy_utils Make public macros more robust with $crate (#4655) 2022-05-06 19:29:45 +00:00
bevy_window Add documentation to the WindowDescriptor struct. (#4764) 2022-05-30 16:59:41 +00:00
bevy_winit Optionally resize Window canvas element to fit parent element (#4726) 2022-05-20 23:13:48 +00:00