![]() # Objective - To fix the benches panicking on `main` ## Solution - It appears that systems requiring access to a non-existing `Res` now causes a panic - Some of the benches run systems that access resources that have not been inserted into the world - I have made it so that those resources are inserted into the world ## Testing - I ran all the ecs benches and they all run without panicking Co-authored-by: Oliver Maskery <oliver@wellplayed.games> |
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benches | ||
Cargo.toml | ||
README.md |
Bevy Benchmarks
This is a crate with a collection of benchmarks for Bevy.
Running benchmarks
Benchmarks can be run through Cargo:
# Run all benchmarks. (This will take a while!)
cargo bench -p benches
# Just compile the benchmarks, do not run them.
cargo bench -p benches --no-run
# Run the benchmarks for a specific crate. (See `Cargo.toml` for a complete list of crates
# tracked.)
cargo bench -p benches --bench ecs
# Filter which benchmarks are run based on the name. This will only run benchmarks whose name
# contains "name_fragment".
cargo bench -p benches -- name_fragment
# List all available benchmarks.
cargo bench -p benches -- --list
# Save a baseline to be compared against later.
cargo bench -p benches --save-baseline before
# Compare the current benchmarks against a baseline to find performance gains and regressions.
cargo bench -p benches --baseline before
Criterion
Bevy's benchmarks use Criterion. If you want to learn more about using Criterion for comparing performance against a baseline or generating detailed reports, you can read the Criterion.rs documentation.