# Objective - Related to #19024. ## Solution - Remove the `FULLSCREEN_SHADER_HANDLE` `weak_handle` with a resource holding the shader handle. - This also changes us from using `load_internal_asset` to `embedded_asset`/`load_embedded_asset`. - All uses have been migrated to clone the `FullscreenShader` resource and use its `to_vertex_state` method. ## Testing - `anti_aliasing` example still works. - `bloom_3d` example still works. --------- Co-authored-by: charlotte 🌸 <charlotte.c.mcelwain@gmail.com> |
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