bevy/release-content
andriyDev a7fdd6fc6f
Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426)
# Objective

- Related to #19024.

## Solution

- Remove the `FULLSCREEN_SHADER_HANDLE` `weak_handle` with a resource
holding the shader handle.
- This also changes us from using `load_internal_asset` to
`embedded_asset`/`load_embedded_asset`.
- All uses have been migrated to clone the `FullscreenShader` resource
and use its `to_vertex_state` method.

## Testing

- `anti_aliasing` example still works.
- `bloom_3d` example still works.

---------

Co-authored-by: charlotte 🌸 <charlotte.c.mcelwain@gmail.com>
2025-06-24 00:02:23 +00:00
..
migration-guides Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426) 2025-06-24 00:02:23 +00:00
release-notes Add TilemapChunk rendering (#18866) 2025-06-23 23:55:10 +00:00
migration_guides_template.md Make some changes to the migration guide recommendations (#18794) 2025-04-10 19:25:56 +00:00
migration_guides.md bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00
README.md Fixed broken link in release content README. (#19375) 2025-05-26 19:30:03 +00:00
release_notes_template.md
release_notes.md bevyengine.org -> bevy.org (#19503) 2025-06-05 23:09:28 +00:00

Release Content

This directory contains drafts of documentation for the current development cycle, which will be published to the website during the next release. You can find more information in the release notes and migration guides files.