![]() # Objective - Related to #19024. ## Solution - Remove the `FULLSCREEN_SHADER_HANDLE` `weak_handle` with a resource holding the shader handle. - This also changes us from using `load_internal_asset` to `embedded_asset`/`load_embedded_asset`. - All uses have been migrated to clone the `FullscreenShader` resource and use its `to_vertex_state` method. ## Testing - `anti_aliasing` example still works. - `bloom_3d` example still works. --------- Co-authored-by: charlotte 🌸 <charlotte.c.mcelwain@gmail.com> |
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migration-guides | ||
release-notes | ||
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migration_guides.md | ||
README.md | ||
release_notes_template.md | ||
release_notes.md |
Release Content
This directory contains drafts of documentation for the current development cycle, which will be published to the website during the next release. You can find more information in the release notes and migration guides files.