 d96a9d15f6
			
		
	
	
		d96a9d15f6
		
			
		
	
	
	
	
		
			
			# Objective - closes #15866 ## Solution - Simply migrate where possible. ## Testing - Expect that CI will do most of the work. Examples is another way of testing this, as most of the work is in that area. --- ## Notes For now, this PR doesn't migrate `QueryState::single` and friends as for now, this look like another issue. So for example, QueryBuilders that used single or `World::query` that used single wasn't migrated. If there is a easy way to migrate those, please let me know. Most of the uses of `Query::single` were removed, the only other uses that I found was related to tests of said methods, so will probably be removed when we remove `Query::single`.
		
			
				
	
	
		
			39 lines
		
	
	
		
			936 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			936 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example demonstrates how to use the `Camera::viewport_to_world_2d` method.
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| 
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| use bevy::{color::palettes::basic::WHITE, prelude::*};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, draw_cursor)
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|         .run();
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| }
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| 
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| fn draw_cursor(
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|     camera_query: Single<(&Camera, &GlobalTransform)>,
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|     windows: Query<&Window>,
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|     mut gizmos: Gizmos,
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| ) {
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|     let (camera, camera_transform) = *camera_query;
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| 
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|     let Ok(window) = windows.get_single() else {
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|         return;
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|     };
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| 
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|     let Some(cursor_position) = window.cursor_position() else {
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|         return;
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|     };
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| 
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|     // Calculate a world position based on the cursor's position.
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|     let Ok(point) = camera.viewport_to_world_2d(camera_transform, cursor_position) else {
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|         return;
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|     };
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| 
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|     gizmos.circle_2d(point, 10., WHITE);
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| }
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| 
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| fn setup(mut commands: Commands) {
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|     commands.spawn(Camera2d);
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| }
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