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		93fc2d12cf
		
			
		
	
	
	
	
		
			
			# Objective
The type `AssetLoadError` has `PartialEq` and `Eq` impls, which is
problematic due to the fact that the `AssetLoaderError` and
`AddAsyncError` variants lie in their impls: they will return `true` for
any `Box<dyn Error>` with the same `TypeId`, even if the actual value is
different. This can lead to subtle bugs if a user relies on the equality
comparison to ensure that two values are equal.
The same is true for `DependencyLoadState`,
`RecursiveDependencyLoadState`.
More generally, it is an anti-pattern for large error types involving
dynamic dispatch, such as `AssetLoadError`, to have equality
comparisons. Directly comparing two errors for equality is usually not
desired -- if some logic needs to branch based on the value of an error,
it is usually more correct to check for specific variants and inspect
their fields.
As far as I can tell, the only reason these errors have equality
comparisons is because the `LoadState` enum wraps `AssetLoadError` for
its `Failed` variant. This equality comparison is only used to check for
`== LoadState::Loaded`, which we can easily replace with an `is_loaded`
method.
## Solution
Remove the `{Partial}Eq` impls from `LoadState`, which also allows us to
remove it from the error types.
## Migration Guide
The types `bevy_asset::AssetLoadError` and `bevy_asset::LoadState` no
longer support equality comparisons. If you need to check for an asset's
load state, consider checking for a specific variant using
`LoadState::is_loaded` or the `matches!` macro. Similarly, consider
using the `matches!` macro to check for specific variants of the
`AssetLoadError` type if you need to inspect the value of an asset load
error in your code.
`DependencyLoadState` and `RecursiveDependencyLoadState` are not
released yet, so no migration needed,
---------
Co-authored-by: Joseph <21144246+JoJoJet@users.noreply.github.com>
		
	
			
		
			
				
	
	
		
			148 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			148 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example shows how to configure Physically Based Rendering (PBR) parameters.
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| 
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| use bevy::{prelude::*, render::camera::ScalingMode};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, environment_map_load_finish)
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|         .run();
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| }
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| 
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| /// set up a simple 3D scene
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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|     asset_server: Res<AssetServer>,
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| ) {
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|     let sphere_mesh = meshes.add(Sphere::new(0.45));
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|     // add entities to the world
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|     for y in -2..=2 {
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|         for x in -5..=5 {
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|             let x01 = (x + 5) as f32 / 10.0;
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|             let y01 = (y + 2) as f32 / 4.0;
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|             // sphere
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|             commands.spawn((
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|                 Mesh3d(sphere_mesh.clone()),
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|                 MeshMaterial3d(materials.add(StandardMaterial {
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|                     base_color: Srgba::hex("#ffd891").unwrap().into(),
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|                     // vary key PBR parameters on a grid of spheres to show the effect
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|                     metallic: y01,
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|                     perceptual_roughness: x01,
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|                     ..default()
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|                 })),
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|                 Transform::from_xyz(x as f32, y as f32 + 0.5, 0.0),
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|             ));
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|         }
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|     }
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|     // unlit sphere
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|     commands.spawn((
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|         Mesh3d(sphere_mesh),
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|         MeshMaterial3d(materials.add(StandardMaterial {
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|             base_color: Srgba::hex("#ffd891").unwrap().into(),
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|             // vary key PBR parameters on a grid of spheres to show the effect
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|             unlit: true,
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|             ..default()
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|         })),
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|         Transform::from_xyz(-5.0, -2.5, 0.0),
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|     ));
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| 
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|     commands.spawn((
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|         DirectionalLight {
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|             illuminance: 1_500.,
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|             ..default()
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|         },
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|         Transform::from_xyz(50.0, 50.0, 50.0).looking_at(Vec3::ZERO, Vec3::Y),
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|     ));
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| 
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|     // labels
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|     commands.spawn((
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|         Text::new("Perceptual Roughness"),
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|         TextFont {
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|             font_size: 30.0,
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|             ..default()
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|         },
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|         Style {
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|             position_type: PositionType::Absolute,
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|             top: Val::Px(20.0),
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|             left: Val::Px(100.0),
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|             ..default()
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|         },
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|     ));
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| 
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|     commands.spawn((
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|         Text::new("Metallic"),
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|         TextFont {
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|             font_size: 30.0,
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|             ..default()
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|         },
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|         Style {
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|             position_type: PositionType::Absolute,
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|             top: Val::Px(130.0),
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|             right: Val::ZERO,
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|             ..default()
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|         },
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|         Transform {
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|             rotation: Quat::from_rotation_z(std::f32::consts::PI / 2.0),
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|             ..default()
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|         },
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|     ));
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| 
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|     commands.spawn((
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|         Text::new("Loading Environment Map..."),
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|         TextFont {
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|             font_size: 30.0,
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|             ..default()
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|         },
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|         Style {
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|             position_type: PositionType::Absolute,
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|             bottom: Val::Px(20.0),
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|             right: Val::Px(20.0),
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|             ..default()
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|         },
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|         EnvironmentMapLabel,
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|     ));
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| 
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|     // camera
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|     commands.spawn((
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|         Camera3d::default(),
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|         Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::default(), Vec3::Y),
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|         Projection::from(OrthographicProjection {
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|             scaling_mode: ScalingMode::WindowSize(100.0),
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|             ..OrthographicProjection::default_3d()
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|         }),
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|         EnvironmentMapLight {
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|             diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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|             specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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|             intensity: 900.0,
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|             ..default()
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|         },
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|     ));
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| }
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| 
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| fn environment_map_load_finish(
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|     mut commands: Commands,
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|     asset_server: Res<AssetServer>,
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|     environment_maps: Query<&EnvironmentMapLight>,
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|     label_query: Query<Entity, With<EnvironmentMapLabel>>,
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| ) {
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|     if let Ok(environment_map) = environment_maps.get_single() {
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|         if asset_server
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|             .load_state(&environment_map.diffuse_map)
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|             .is_loaded()
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|             && asset_server
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|                 .load_state(&environment_map.specular_map)
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|                 .is_loaded()
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|         {
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|             if let Ok(label_entity) = label_query.get_single() {
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|                 commands.entity(label_entity).despawn();
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|             }
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|         }
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|     }
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| }
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| 
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| #[derive(Component)]
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| struct EnvironmentMapLabel;
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