 d96a9d15f6
			
		
	
	
		d96a9d15f6
		
			
		
	
	
	
	
		
			
			# Objective - closes #15866 ## Solution - Simply migrate where possible. ## Testing - Expect that CI will do most of the work. Examples is another way of testing this, as most of the work is in that area. --- ## Notes For now, this PR doesn't migrate `QueryState::single` and friends as for now, this look like another issue. So for example, QueryBuilders that used single or `World::query` that used single wasn't migrated. If there is a easy way to migrate those, please let me know. Most of the uses of `Query::single` were removed, the only other uses that I found was related to tests of said methods, so will probably be removed when we remove `Query::single`.
		
			
				
	
	
		
			159 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			159 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Showcases wireframe rendering.
 | |
| //!
 | |
| //! Wireframes currently do not work when using webgl or webgpu.
 | |
| //! Supported platforms:
 | |
| //! - DX12
 | |
| //! - Vulkan
 | |
| //! - Metal
 | |
| //!
 | |
| //! This is a native only feature.
 | |
| 
 | |
| use bevy::{
 | |
|     color::palettes::css::*,
 | |
|     pbr::wireframe::{NoWireframe, Wireframe, WireframeColor, WireframeConfig, WireframePlugin},
 | |
|     prelude::*,
 | |
|     render::{
 | |
|         render_resource::WgpuFeatures,
 | |
|         settings::{RenderCreation, WgpuSettings},
 | |
|         RenderPlugin,
 | |
|     },
 | |
| };
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins((
 | |
|             DefaultPlugins.set(RenderPlugin {
 | |
|                 render_creation: RenderCreation::Automatic(WgpuSettings {
 | |
|                     // WARN this is a native only feature. It will not work with webgl or webgpu
 | |
|                     features: WgpuFeatures::POLYGON_MODE_LINE,
 | |
|                     ..default()
 | |
|                 }),
 | |
|                 ..default()
 | |
|             }),
 | |
|             // You need to add this plugin to enable wireframe rendering
 | |
|             WireframePlugin,
 | |
|         ))
 | |
|         // Wireframes can be configured with this resource. This can be changed at runtime.
 | |
|         .insert_resource(WireframeConfig {
 | |
|             // The global wireframe config enables drawing of wireframes on every mesh,
 | |
|             // except those with `NoWireframe`. Meshes with `Wireframe` will always have a wireframe,
 | |
|             // regardless of the global configuration.
 | |
|             global: true,
 | |
|             // Controls the default color of all wireframes. Used as the default color for global wireframes.
 | |
|             // Can be changed per mesh using the `WireframeColor` component.
 | |
|             default_color: WHITE.into(),
 | |
|         })
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, update_colors)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| /// set up a simple 3D scene
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     // Red cube: Never renders a wireframe
 | |
|     commands.spawn((
 | |
|         Mesh3d(meshes.add(Cuboid::default())),
 | |
|         MeshMaterial3d(materials.add(Color::from(RED))),
 | |
|         Transform::from_xyz(-1.0, 0.5, -1.0),
 | |
|         NoWireframe,
 | |
|     ));
 | |
|     // Orange cube: Follows global wireframe setting
 | |
|     commands.spawn((
 | |
|         Mesh3d(meshes.add(Cuboid::default())),
 | |
|         MeshMaterial3d(materials.add(Color::from(ORANGE))),
 | |
|         Transform::from_xyz(0.0, 0.5, 0.0),
 | |
|     ));
 | |
|     // Green cube: Always renders a wireframe
 | |
|     commands.spawn((
 | |
|         Mesh3d(meshes.add(Cuboid::default())),
 | |
|         MeshMaterial3d(materials.add(Color::from(LIME))),
 | |
|         Transform::from_xyz(1.0, 0.5, 1.0),
 | |
|         Wireframe,
 | |
|         // This lets you configure the wireframe color of this entity.
 | |
|         // If not set, this will use the color in `WireframeConfig`
 | |
|         WireframeColor { color: LIME.into() },
 | |
|     ));
 | |
| 
 | |
|     // plane
 | |
|     commands.spawn((
 | |
|         Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
 | |
|         MeshMaterial3d(materials.add(Color::from(BLUE))),
 | |
|         // You can insert this component without the `Wireframe` component
 | |
|         // to override the color of the global wireframe for this mesh
 | |
|         WireframeColor {
 | |
|             color: BLACK.into(),
 | |
|         },
 | |
|     ));
 | |
| 
 | |
|     // light
 | |
|     commands.spawn((PointLight::default(), Transform::from_xyz(2.0, 4.0, 2.0)));
 | |
| 
 | |
|     // camera
 | |
|     commands.spawn((
 | |
|         Camera3d::default(),
 | |
|         Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
 | |
|     ));
 | |
| 
 | |
|     // Text used to show controls
 | |
|     commands.spawn((
 | |
|         Text::default(),
 | |
|         Style {
 | |
|             position_type: PositionType::Absolute,
 | |
|             top: Val::Px(12.0),
 | |
|             left: Val::Px(12.0),
 | |
|             ..default()
 | |
|         },
 | |
|     ));
 | |
| }
 | |
| 
 | |
| /// This system let's you toggle various wireframe settings
 | |
| fn update_colors(
 | |
|     keyboard_input: Res<ButtonInput<KeyCode>>,
 | |
|     mut config: ResMut<WireframeConfig>,
 | |
|     mut wireframe_colors: Query<&mut WireframeColor, With<Wireframe>>,
 | |
|     mut text: Single<&mut Text>,
 | |
| ) {
 | |
|     text.0 = format!(
 | |
|         "Controls
 | |
| ---------------
 | |
| Z - Toggle global
 | |
| X - Change global color
 | |
| C - Change color of the green cube wireframe
 | |
| 
 | |
| WireframeConfig
 | |
| -------------
 | |
| Global: {}
 | |
| Color: {:?}",
 | |
|         config.global, config.default_color,
 | |
|     );
 | |
| 
 | |
|     // Toggle showing a wireframe on all meshes
 | |
|     if keyboard_input.just_pressed(KeyCode::KeyZ) {
 | |
|         config.global = !config.global;
 | |
|     }
 | |
| 
 | |
|     // Toggle the global wireframe color
 | |
|     if keyboard_input.just_pressed(KeyCode::KeyX) {
 | |
|         config.default_color = if config.default_color == WHITE.into() {
 | |
|             DEEP_PINK.into()
 | |
|         } else {
 | |
|             WHITE.into()
 | |
|         };
 | |
|     }
 | |
| 
 | |
|     // Toggle the color of a wireframe using WireframeColor and not the global color
 | |
|     if keyboard_input.just_pressed(KeyCode::KeyC) {
 | |
|         for mut color in &mut wireframe_colors {
 | |
|             color.color = if color.color == LIME.into() {
 | |
|                 RED.into()
 | |
|             } else {
 | |
|                 LIME.into()
 | |
|             };
 | |
|         }
 | |
|     }
 | |
| }
 |