 6f7d0e5725
			
		
	
	
		6f7d0e5725
		
			
		
	
	
	
	
		
			
			# Objective
Currently text is recomputed unnecessarily on any changes to its color,
which is extremely expensive.
## Solution
Split up `TextStyle` into two separate components `TextFont` and
`TextColor`.
## Testing
I added this system to `many_buttons`:
```rust
fn set_text_colors_changed(mut colors: Query<&mut TextColor>) {
    for mut text_color in colors.iter_mut() {
        text_color.set_changed();
    }
}
```
reports ~4fps on main, ~50fps with this PR.
## Migration Guide
`TextStyle` has been renamed to `TextFont` and its `color` field has
been moved to a separate component named `TextColor` which newtypes
`Color`.
		
	
			
		
			
				
	
	
		
			86 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Showcase how to use and configure FPS overlay.
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| 
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| use bevy::{
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|     dev_tools::fps_overlay::{FpsOverlayConfig, FpsOverlayPlugin},
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|     prelude::*,
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|     text::FontSmoothing,
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| };
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| 
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| struct OverlayColor;
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| 
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| impl OverlayColor {
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|     const RED: Color = Color::srgb(1.0, 0.0, 0.0);
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|     const GREEN: Color = Color::srgb(0.0, 1.0, 0.0);
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| }
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins((
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|             DefaultPlugins,
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|             FpsOverlayPlugin {
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|                 config: FpsOverlayConfig {
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|                     text_config: TextFont {
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|                         // Here we define size of our overlay
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|                         font_size: 42.0,
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|                         // If we want, we can use a custom font
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|                         font: default(),
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|                         // We could also disable font smoothing,
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|                         font_smoothing: FontSmoothing::default(),
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|                     },
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|                     // We can also change color of the overlay
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|                     text_color: OverlayColor::GREEN,
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|                     enabled: true,
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|                 },
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|             },
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|         ))
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, customize_config)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands) {
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|     // We need to spawn a camera (2d or 3d) to see the overlay
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|     commands.spawn(Camera2d);
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| 
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|     // Instruction text
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|     commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 width: Val::Percent(100.0),
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|                 height: Val::Percent(100.0),
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|                 align_items: AlignItems::Center,
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|                 justify_content: JustifyContent::Center,
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|                 ..default()
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|             },
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|             ..default()
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|         })
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|         .with_children(|c| {
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|             c.spawn(Text::new(concat!(
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|                 "Press 1 to toggle the overlay color.\n",
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|                 "Press 2 to decrease the overlay size.\n",
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|                 "Press 3 to increase the overlay size.\n",
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|                 "Press 4 to toggle the overlay visibility."
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|             )));
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|         });
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| }
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| 
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| fn customize_config(input: Res<ButtonInput<KeyCode>>, mut overlay: ResMut<FpsOverlayConfig>) {
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|     if input.just_pressed(KeyCode::Digit1) {
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|         // Changing resource will affect overlay
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|         if overlay.text_color == OverlayColor::GREEN {
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|             overlay.text_color = OverlayColor::RED;
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|         } else {
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|             overlay.text_color = OverlayColor::GREEN;
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|         }
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|     }
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|     if input.just_pressed(KeyCode::Digit2) {
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|         overlay.text_config.font_size -= 2.0;
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|     }
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|     if input.just_pressed(KeyCode::Digit3) {
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|         overlay.text_config.font_size += 2.0;
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|     }
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|     if input.just_pressed(KeyCode::Digit4) {
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|         overlay.enabled = !overlay.enabled;
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|     }
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| }
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