 d96a9d15f6
			
		
	
	
		d96a9d15f6
		
			
		
	
	
	
	
		
			
			# Objective - closes #15866 ## Solution - Simply migrate where possible. ## Testing - Expect that CI will do most of the work. Examples is another way of testing this, as most of the work is in that area. --- ## Notes For now, this PR doesn't migrate `QueryState::single` and friends as for now, this look like another issue. So for example, QueryBuilders that used single or `World::query` that used single wasn't migrated. If there is a easy way to migrate those, please let me know. Most of the uses of `Query::single` were removed, the only other uses that I found was related to tests of said methods, so will probably be removed when we remove `Query::single`.
		
			
				
	
	
		
			72 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! A Bevy app that you can connect to with the BRP and edit.
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| 
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| use bevy::math::ops::cos;
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| use bevy::{
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|     input::common_conditions::input_just_pressed,
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|     prelude::*,
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|     remote::{http::RemoteHttpPlugin, RemotePlugin},
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| };
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| use serde::{Deserialize, Serialize};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_plugins(RemotePlugin::default())
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|         .add_plugins(RemoteHttpPlugin::default())
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, remove.run_if(input_just_pressed(KeyCode::Space)))
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|         .add_systems(Update, move_cube)
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|         .register_type::<Cube>()
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|         .run();
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     // circular base
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|     commands.spawn((
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|         Mesh3d(meshes.add(Circle::new(4.0))),
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|         MeshMaterial3d(materials.add(Color::WHITE)),
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|         Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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|     ));
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| 
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|     // cube
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|     commands.spawn((
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|         Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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|         MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
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|         Transform::from_xyz(0.0, 0.5, 0.0),
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|         Cube(1.0),
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|     ));
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| 
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|     // light
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|     commands.spawn((
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|         PointLight {
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|             shadows_enabled: true,
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|             ..default()
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|         },
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|         Transform::from_xyz(4.0, 8.0, 4.0),
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|     ));
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| 
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|     // camera
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|     commands.spawn((
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|         Camera3d::default(),
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|         Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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|     ));
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| }
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| 
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| fn move_cube(mut query: Query<&mut Transform, With<Cube>>, time: Res<Time>) {
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|     for mut transform in &mut query {
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|         transform.translation.y = -cos(time.elapsed_seconds()) + 1.5;
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|     }
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| }
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| 
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| fn remove(mut commands: Commands, cube_entity: Single<Entity, With<Cube>>) {
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|     commands.entity(*cube_entity).remove::<Cube>();
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| }
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| 
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| #[derive(Component, Reflect, Serialize, Deserialize)]
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| #[reflect(Component, Serialize, Deserialize)]
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| struct Cube(f32);
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