 d96a9d15f6
			
		
	
	
		d96a9d15f6
		
			
		
	
	
	
	
		
			
			# Objective - closes #15866 ## Solution - Simply migrate where possible. ## Testing - Expect that CI will do most of the work. Examples is another way of testing this, as most of the work is in that area. --- ## Notes For now, this PR doesn't migrate `QueryState::single` and friends as for now, this look like another issue. So for example, QueryBuilders that used single or `World::query` that used single wasn't migrated. If there is a easy way to migrate those, please let me know. Most of the uses of `Query::single` were removed, the only other uses that I found was related to tests of said methods, so will probably be removed when we remove `Query::single`.
		
			
				
	
	
		
			91 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Showcases the [`RelativeCursorPosition`] component, used to check the position of the cursor relative to a UI node.
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| 
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| use bevy::{
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|     prelude::*, render::camera::Viewport, ui::RelativeCursorPosition, winit::WinitSettings,
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| };
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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|         .insert_resource(WinitSettings::desktop_app())
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, relative_cursor_position_system)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn((
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|         Camera2d,
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|         Camera {
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|             // Cursor position will take the viewport offset into account
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|             viewport: Some(Viewport {
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|                 physical_position: [200, 100].into(),
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|                 physical_size: [600, 600].into(),
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|                 ..default()
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|             }),
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|             ..default()
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|         },
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|     ));
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| 
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|     commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 width: Val::Percent(100.),
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|                 height: Val::Percent(100.0),
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|                 align_items: AlignItems::Center,
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|                 justify_content: JustifyContent::Center,
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|                 flex_direction: FlexDirection::Column,
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|                 ..default()
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|             },
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             parent
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|                 .spawn(NodeBundle {
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|                     style: Style {
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|                         width: Val::Px(250.),
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|                         height: Val::Px(250.),
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|                         margin: UiRect::bottom(Val::Px(15.)),
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|                         ..default()
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|                     },
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|                     background_color: Color::srgb(235., 35., 12.).into(),
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|                     ..default()
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|                 })
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|                 .insert(RelativeCursorPosition::default());
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| 
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|             parent.spawn((
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|                 Text::new("(0.0, 0.0)"),
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|                 TextFont {
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|                     font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|                     font_size: 33.0,
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|                     ..default()
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|                 },
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|                 TextColor(Color::srgb(0.9, 0.9, 0.9)),
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|             ));
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|         });
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| }
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| 
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| /// This systems polls the relative cursor position and displays its value in a text component.
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| fn relative_cursor_position_system(
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|     relative_cursor_position: Single<&RelativeCursorPosition>,
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|     output_query: Single<(&mut Text, &mut TextColor)>,
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| ) {
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|     let (mut output, mut text_color) = output_query.into_inner();
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| 
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|     **output = if let Some(relative_cursor_position) = relative_cursor_position.normalized {
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|         format!(
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|             "({:.1}, {:.1})",
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|             relative_cursor_position.x, relative_cursor_position.y
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|         )
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|     } else {
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|         "unknown".to_string()
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|     };
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| 
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|     text_color.0 = if relative_cursor_position.mouse_over() {
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|         Color::srgb(0.1, 0.9, 0.1)
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|     } else {
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|         Color::srgb(0.9, 0.1, 0.1)
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|     };
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| }
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