 6f7d0e5725
			
		
	
	
		6f7d0e5725
		
			
		
	
	
	
	
		
			
			# Objective
Currently text is recomputed unnecessarily on any changes to its color,
which is extremely expensive.
## Solution
Split up `TextStyle` into two separate components `TextFont` and
`TextColor`.
## Testing
I added this system to `many_buttons`:
```rust
fn set_text_colors_changed(mut colors: Query<&mut TextColor>) {
    for mut text_color in colors.iter_mut() {
        text_color.set_changed();
    }
}
```
reports ~4fps on main, ~50fps with this PR.
## Migration Guide
`TextStyle` has been renamed to `TextFont` and its `color` field has
been moved to a separate component named `TextColor` which newtypes
`Color`.
		
	
			
		
			
				
	
	
		
			144 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates the [`UiScale`] resource from `bevy_ui`.
 | |
| 
 | |
| use bevy::{color::palettes::css::*, prelude::*, utils::Duration};
 | |
| 
 | |
| const SCALE_TIME: u64 = 400;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .insert_resource(TargetScale {
 | |
|             start_scale: 1.0,
 | |
|             target_scale: 1.0,
 | |
|             target_time: Timer::new(Duration::from_millis(SCALE_TIME), TimerMode::Once),
 | |
|         })
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(
 | |
|             Update,
 | |
|             (change_scaling, apply_scaling.after(change_scaling)),
 | |
|         )
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     commands.spawn(Camera2d);
 | |
| 
 | |
|     let text_font = TextFont {
 | |
|         font_size: 13.,
 | |
|         ..default()
 | |
|     };
 | |
| 
 | |
|     commands
 | |
|         .spawn(NodeBundle {
 | |
|             style: Style {
 | |
|                 width: Val::Percent(50.0),
 | |
|                 height: Val::Percent(50.0),
 | |
|                 position_type: PositionType::Absolute,
 | |
|                 left: Val::Percent(25.),
 | |
|                 top: Val::Percent(25.),
 | |
|                 justify_content: JustifyContent::SpaceAround,
 | |
|                 align_items: AlignItems::Center,
 | |
|                 ..default()
 | |
|             },
 | |
|             background_color: ANTIQUE_WHITE.into(),
 | |
|             ..default()
 | |
|         })
 | |
|         .with_children(|parent| {
 | |
|             parent
 | |
|                 .spawn(NodeBundle {
 | |
|                     style: Style {
 | |
|                         width: Val::Px(40.0),
 | |
|                         height: Val::Px(40.0),
 | |
|                         ..default()
 | |
|                     },
 | |
|                     background_color: RED.into(),
 | |
|                     ..default()
 | |
|                 })
 | |
|                 .with_children(|parent| {
 | |
|                     parent.spawn((Text::new("Size!"), text_font, TextColor::BLACK));
 | |
|                 });
 | |
|             parent.spawn(NodeBundle {
 | |
|                 style: Style {
 | |
|                     width: Val::Percent(15.0),
 | |
|                     height: Val::Percent(15.0),
 | |
|                     ..default()
 | |
|                 },
 | |
|                 background_color: BLUE.into(),
 | |
|                 ..default()
 | |
|             });
 | |
|             parent.spawn(ImageBundle {
 | |
|                 style: Style {
 | |
|                     width: Val::Px(30.0),
 | |
|                     height: Val::Px(30.0),
 | |
|                     ..default()
 | |
|                 },
 | |
|                 image: asset_server.load("branding/icon.png").into(),
 | |
|                 ..default()
 | |
|             });
 | |
|         });
 | |
| }
 | |
| 
 | |
| /// System that changes the scale of the ui when pressing up or down on the keyboard.
 | |
| fn change_scaling(input: Res<ButtonInput<KeyCode>>, mut ui_scale: ResMut<TargetScale>) {
 | |
|     if input.just_pressed(KeyCode::ArrowUp) {
 | |
|         let scale = (ui_scale.target_scale * 2.0).min(8.);
 | |
|         ui_scale.set_scale(scale);
 | |
|         info!("Scaling up! Scale: {}", ui_scale.target_scale);
 | |
|     }
 | |
|     if input.just_pressed(KeyCode::ArrowDown) {
 | |
|         let scale = (ui_scale.target_scale / 2.0).max(1. / 8.);
 | |
|         ui_scale.set_scale(scale);
 | |
|         info!("Scaling down! Scale: {}", ui_scale.target_scale);
 | |
|     }
 | |
| }
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct TargetScale {
 | |
|     start_scale: f32,
 | |
|     target_scale: f32,
 | |
|     target_time: Timer,
 | |
| }
 | |
| 
 | |
| impl TargetScale {
 | |
|     fn set_scale(&mut self, scale: f32) {
 | |
|         self.start_scale = self.current_scale();
 | |
|         self.target_scale = scale;
 | |
|         self.target_time.reset();
 | |
|     }
 | |
| 
 | |
|     fn current_scale(&self) -> f32 {
 | |
|         let completion = self.target_time.fraction();
 | |
|         let t = ease_in_expo(completion);
 | |
|         self.start_scale.lerp(self.target_scale, t)
 | |
|     }
 | |
| 
 | |
|     fn tick(&mut self, delta: Duration) -> &Self {
 | |
|         self.target_time.tick(delta);
 | |
|         self
 | |
|     }
 | |
| 
 | |
|     fn already_completed(&self) -> bool {
 | |
|         self.target_time.finished() && !self.target_time.just_finished()
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn apply_scaling(
 | |
|     time: Res<Time>,
 | |
|     mut target_scale: ResMut<TargetScale>,
 | |
|     mut ui_scale: ResMut<UiScale>,
 | |
| ) {
 | |
|     if target_scale.tick(time.delta()).already_completed() {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     ui_scale.0 = target_scale.current_scale();
 | |
| }
 | |
| 
 | |
| fn ease_in_expo(x: f32) -> f32 {
 | |
|     if x == 0. {
 | |
|         0.
 | |
|     } else {
 | |
|         ops::powf(2.0f32, 5. * x - 5.)
 | |
|     }
 | |
| }
 |