 6f7d0e5725
			
		
	
	
		6f7d0e5725
		
			
		
	
	
	
	
		
			
			# Objective
Currently text is recomputed unnecessarily on any changes to its color,
which is extremely expensive.
## Solution
Split up `TextStyle` into two separate components `TextFont` and
`TextColor`.
## Testing
I added this system to `many_buttons`:
```rust
fn set_text_colors_changed(mut colors: Query<&mut TextColor>) {
    for mut text_color in colors.iter_mut() {
        text_color.set_changed();
    }
}
```
reports ~4fps on main, ~50fps with this PR.
## Migration Guide
`TextStyle` has been renamed to `TextFont` and its `color` field has
been moved to a separate component named `TextColor` which newtypes
`Color`.
		
	
			
		
			
				
	
	
		
			118 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to create buttons with their texture atlases sliced
 | |
| //! and kept in proportion instead of being stretched by the button dimensions
 | |
| 
 | |
| use bevy::{
 | |
|     color::palettes::css::{GOLD, ORANGE},
 | |
|     prelude::*,
 | |
|     winit::WinitSettings,
 | |
| };
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
 | |
|         .insert_resource(WinitSettings::desktop_app())
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, button_system)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn button_system(
 | |
|     mut interaction_query: Query<
 | |
|         (&Interaction, &mut TextureAtlas, &Children, &mut UiImage),
 | |
|         (Changed<Interaction>, With<Button>),
 | |
|     >,
 | |
|     mut text_query: Query<&mut Text>,
 | |
| ) {
 | |
|     for (interaction, mut atlas, children, mut image) in &mut interaction_query {
 | |
|         let mut text = text_query.get_mut(children[0]).unwrap();
 | |
|         match *interaction {
 | |
|             Interaction::Pressed => {
 | |
|                 **text = "Press".to_string();
 | |
|                 atlas.index = (atlas.index + 1) % 30;
 | |
|                 image.color = GOLD.into();
 | |
|             }
 | |
|             Interaction::Hovered => {
 | |
|                 **text = "Hover".to_string();
 | |
|                 image.color = ORANGE.into();
 | |
|             }
 | |
|             Interaction::None => {
 | |
|                 **text = "Button".to_string();
 | |
|                 image.color = Color::WHITE;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     asset_server: Res<AssetServer>,
 | |
|     mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
 | |
| ) {
 | |
|     let texture_handle = asset_server.load("textures/fantasy_ui_borders/border_sheet.png");
 | |
|     let atlas_layout =
 | |
|         TextureAtlasLayout::from_grid(UVec2::new(50, 50), 6, 6, Some(UVec2::splat(2)), None);
 | |
|     let atlas_layout_handle = texture_atlases.add(atlas_layout);
 | |
| 
 | |
|     let slicer = TextureSlicer {
 | |
|         border: BorderRect::square(24.0),
 | |
|         center_scale_mode: SliceScaleMode::Stretch,
 | |
|         sides_scale_mode: SliceScaleMode::Stretch,
 | |
|         max_corner_scale: 1.0,
 | |
|     };
 | |
|     // ui camera
 | |
|     commands.spawn(Camera2d);
 | |
|     commands
 | |
|         .spawn(NodeBundle {
 | |
|             style: Style {
 | |
|                 width: Val::Percent(100.0),
 | |
|                 height: Val::Percent(100.0),
 | |
|                 align_items: AlignItems::Center,
 | |
|                 justify_content: JustifyContent::Center,
 | |
|                 ..default()
 | |
|             },
 | |
|             ..default()
 | |
|         })
 | |
|         .with_children(|parent| {
 | |
|             for (idx, [w, h]) in [
 | |
|                 (0, [150.0, 150.0]),
 | |
|                 (7, [300.0, 150.0]),
 | |
|                 (13, [150.0, 300.0]),
 | |
|             ] {
 | |
|                 parent
 | |
|                     .spawn((
 | |
|                         ButtonBundle {
 | |
|                             style: Style {
 | |
|                                 width: Val::Px(w),
 | |
|                                 height: Val::Px(h),
 | |
|                                 // horizontally center child text
 | |
|                                 justify_content: JustifyContent::Center,
 | |
|                                 // vertically center child text
 | |
|                                 align_items: AlignItems::Center,
 | |
|                                 margin: UiRect::all(Val::Px(20.0)),
 | |
|                                 ..default()
 | |
|                             },
 | |
|                             image: texture_handle.clone().into(),
 | |
|                             ..default()
 | |
|                         },
 | |
|                         ImageScaleMode::Sliced(slicer.clone()),
 | |
|                         TextureAtlas {
 | |
|                             index: idx,
 | |
|                             layout: atlas_layout_handle.clone(),
 | |
|                         },
 | |
|                     ))
 | |
|                     .with_children(|parent| {
 | |
|                         parent.spawn((
 | |
|                             Text::new("Button"),
 | |
|                             TextFont {
 | |
|                                 font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | |
|                                 font_size: 33.0,
 | |
|                                 ..default()
 | |
|                             },
 | |
|                             TextColor(Color::srgb(0.9, 0.9, 0.9)),
 | |
|                         ));
 | |
|                     });
 | |
|             }
 | |
|         });
 | |
| }
 |