 d96a9d15f6
			
		
	
	
		d96a9d15f6
		
			
		
	
	
	
	
		
			
			# Objective - closes #15866 ## Solution - Simply migrate where possible. ## Testing - Expect that CI will do most of the work. Examples is another way of testing this, as most of the work is in that area. --- ## Notes For now, this PR doesn't migrate `QueryState::single` and friends as for now, this look like another issue. So for example, QueryBuilders that used single or `World::query` that used single wasn't migrated. If there is a easy way to migrate those, please let me know. Most of the uses of `Query::single` were removed, the only other uses that I found was related to tests of said methods, so will probably be removed when we remove `Query::single`.
		
			
				
	
	
		
			55 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how have a mouse's clicks/wheel/movement etc fall through the spawned transparent window to a window below.
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| //! If you build this, and hit 'P' it should toggle on/off the mouse's passthrough.
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| //! Note: this example will not work on following platforms: iOS / Android / Web / X11. Window fall through is not supported there.
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .insert_resource(ClearColor(Color::NONE)) // Use a transparent window, to make effects obvious.
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|         .add_plugins(DefaultPlugins.set(WindowPlugin {
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|             primary_window: Some(Window {
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|                 // Set the window's parameters, note we're setting the window to always be on top.
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|                 transparent: true,
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|                 decorations: true,
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|                 window_level: bevy::window::WindowLevel::AlwaysOnTop,
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|                 ..default()
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|             }),
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|             ..default()
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|         }))
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, toggle_mouse_passthrough) // This allows us to hit 'P' to toggle on/off the mouse's passthrough
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     // UI camera
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|     commands.spawn(Camera2d);
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|     // Text with one span
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|     commands.spawn((
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|         // Accepts a `String` or any type that converts into a `String`, such as `&str`
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|         Text::new("Hit 'P' then scroll/click around!"),
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|         TextFont {
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|             font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|             font_size: 83.0, // Nice and big so you can see it!
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|             ..default()
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|         },
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|         // Set the style of the TextBundle itself.
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|         Style {
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|             position_type: PositionType::Absolute,
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|             bottom: Val::Px(5.),
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|             right: Val::Px(10.),
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|             ..default()
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|         },
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|     ));
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| }
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| // A simple system to handle some keyboard input and toggle on/off the hittest.
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| fn toggle_mouse_passthrough(
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|     keyboard_input: Res<ButtonInput<KeyCode>>,
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|     mut window: Single<&mut Window>,
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| ) {
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|     if keyboard_input.just_pressed(KeyCode::KeyP) {
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|         window.cursor_options.hit_test = !window.cursor_options.hit_test;
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|     }
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| }
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