 d96a9d15f6
			
		
	
	
		d96a9d15f6
		
			
		
	
	
	
	
		
			
			# Objective - closes #15866 ## Solution - Simply migrate where possible. ## Testing - Expect that CI will do most of the work. Examples is another way of testing this, as most of the work is in that area. --- ## Notes For now, this PR doesn't migrate `QueryState::single` and friends as for now, this look like another issue. So for example, QueryBuilders that used single or `World::query` that used single wasn't migrated. If there is a easy way to migrate those, please let me know. Most of the uses of `Query::single` were removed, the only other uses that I found was related to tests of said methods, so will probably be removed when we remove `Query::single`.
		
			
				
	
	
		
			110 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to override the window scale factor imposed by the
 | |
| //! operating system.
 | |
| 
 | |
| use bevy::{prelude::*, window::WindowResolution};
 | |
| 
 | |
| #[derive(Component)]
 | |
| struct CustomText;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins.set(WindowPlugin {
 | |
|             primary_window: Some(Window {
 | |
|                 resolution: WindowResolution::new(500., 300.).with_scale_factor_override(1.0),
 | |
|                 ..default()
 | |
|             }),
 | |
|             ..default()
 | |
|         }))
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(
 | |
|             Update,
 | |
|             (display_override, toggle_override, change_scale_factor),
 | |
|         )
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands) {
 | |
|     // camera
 | |
|     commands.spawn(Camera2d);
 | |
|     // root node
 | |
|     commands
 | |
|         .spawn(NodeBundle {
 | |
|             style: Style {
 | |
|                 width: Val::Percent(100.0),
 | |
|                 height: Val::Percent(100.0),
 | |
|                 justify_content: JustifyContent::SpaceBetween,
 | |
|                 ..default()
 | |
|             },
 | |
|             ..default()
 | |
|         })
 | |
|         .with_children(|parent| {
 | |
|             // left vertical fill (border)
 | |
|             parent
 | |
|                 .spawn(NodeBundle {
 | |
|                     style: Style {
 | |
|                         width: Val::Px(300.0),
 | |
|                         height: Val::Percent(100.0),
 | |
|                         border: UiRect::all(Val::Px(2.0)),
 | |
|                         ..default()
 | |
|                     },
 | |
|                     background_color: Color::srgb(0.65, 0.65, 0.65).into(),
 | |
|                     ..default()
 | |
|                 })
 | |
|                 .with_child((
 | |
|                     CustomText,
 | |
|                     Text::new("Example text"),
 | |
|                     TextFont {
 | |
|                         font_size: 25.0,
 | |
|                         ..default()
 | |
|                     },
 | |
|                     Style {
 | |
|                         align_self: AlignSelf::FlexEnd,
 | |
|                         ..default()
 | |
|                     },
 | |
|                 ));
 | |
|         });
 | |
| }
 | |
| 
 | |
| /// Set the title of the window to the current override
 | |
| fn display_override(
 | |
|     mut window: Single<&mut Window>,
 | |
|     mut custom_text: Single<&mut Text, With<CustomText>>,
 | |
| ) {
 | |
|     let text = format!(
 | |
|         "Scale factor: {:.1} {}",
 | |
|         window.scale_factor(),
 | |
|         if window.resolution.scale_factor_override().is_some() {
 | |
|             "(overridden)"
 | |
|         } else {
 | |
|             "(default)"
 | |
|         }
 | |
|     );
 | |
| 
 | |
|     window.title.clone_from(&text);
 | |
|     custom_text.0 = text;
 | |
| }
 | |
| 
 | |
| /// This system toggles scale factor overrides when enter is pressed
 | |
| fn toggle_override(input: Res<ButtonInput<KeyCode>>, mut window: Single<&mut Window>) {
 | |
|     if input.just_pressed(KeyCode::Enter) {
 | |
|         let scale_factor_override = window.resolution.scale_factor_override();
 | |
|         window
 | |
|             .resolution
 | |
|             .set_scale_factor_override(scale_factor_override.xor(Some(1.0)));
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// This system changes the scale factor override when up or down is pressed
 | |
| fn change_scale_factor(input: Res<ButtonInput<KeyCode>>, mut window: Single<&mut Window>) {
 | |
|     let scale_factor_override = window.resolution.scale_factor_override();
 | |
|     if input.just_pressed(KeyCode::ArrowUp) {
 | |
|         window
 | |
|             .resolution
 | |
|             .set_scale_factor_override(scale_factor_override.map(|n| n + 1.0));
 | |
|     } else if input.just_pressed(KeyCode::ArrowDown) {
 | |
|         window
 | |
|             .resolution
 | |
|             .set_scale_factor_override(scale_factor_override.map(|n| (n - 1.0).max(1.0)));
 | |
|     }
 | |
| }
 |