Added an external assets section to .gitignore. This prevents contributors from accidentally adding or committing them. I believe currently the only externel asset is the meshlet bunny.
		
			
				
	
	
		
			132 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Meshlet rendering for dense high-poly scenes (experimental).
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// Note: This example showcases the meshlet API, but is not the type of scene that would benefit from using meshlets.
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#[path = "../helpers/camera_controller.rs"]
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mod camera_controller;
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use bevy::{
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    pbr::{
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        experimental::meshlet::{MeshletMesh3d, MeshletPlugin},
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        CascadeShadowConfigBuilder, DirectionalLightShadowMap,
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    },
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    prelude::*,
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    render::render_resource::AsBindGroup,
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};
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use camera_controller::{CameraController, CameraControllerPlugin};
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use std::{f32::consts::PI, path::Path, process::ExitCode};
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const ASSET_URL: &str =
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    "https://raw.githubusercontent.com/JMS55/bevy_meshlet_asset/7a7c14138021f63904b584d5f7b73b695c7f4bbf/bunny.meshlet_mesh";
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fn main() -> ExitCode {
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    if !Path::new("./assets/external/models/bunny.meshlet_mesh").exists() {
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        eprintln!("ERROR: Asset at path <bevy>/assets/external/models/bunny.meshlet_mesh is missing. Please download it from {ASSET_URL}");
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        return ExitCode::FAILURE;
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    }
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    App::new()
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        .insert_resource(DirectionalLightShadowMap { size: 4096 })
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        .add_plugins((
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            DefaultPlugins,
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            MeshletPlugin {
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                cluster_buffer_slots: 8192,
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            },
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            MaterialPlugin::<MeshletDebugMaterial>::default(),
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            CameraControllerPlugin,
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        ))
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        .add_systems(Startup, setup)
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        .run();
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    ExitCode::SUCCESS
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}
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fn setup(
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    mut commands: Commands,
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    asset_server: Res<AssetServer>,
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    mut standard_materials: ResMut<Assets<StandardMaterial>>,
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    mut debug_materials: ResMut<Assets<MeshletDebugMaterial>>,
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    mut meshes: ResMut<Assets<Mesh>>,
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) {
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    commands.spawn((
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        Camera3d::default(),
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        Transform::from_translation(Vec3::new(1.8, 0.4, -0.1)).looking_at(Vec3::ZERO, Vec3::Y),
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        Msaa::Off,
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        EnvironmentMapLight {
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            diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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            specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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            intensity: 150.0,
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            ..default()
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        },
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        CameraController::default(),
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    ));
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    commands.spawn((
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        DirectionalLight {
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            illuminance: light_consts::lux::FULL_DAYLIGHT,
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            shadows_enabled: true,
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            ..default()
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        },
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        CascadeShadowConfigBuilder {
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            num_cascades: 1,
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            maximum_distance: 15.0,
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            ..default()
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        }
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        .build(),
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        Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, PI * -0.15, PI * -0.15)),
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    ));
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    // A custom file format storing a [`bevy_render::mesh::Mesh`]
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    // that has been converted to a [`bevy_pbr::meshlet::MeshletMesh`]
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    // using [`bevy_pbr::meshlet::MeshletMesh::from_mesh`], which is
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    // a function only available when the `meshlet_processor` cargo feature is enabled.
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    let meshlet_mesh_handle = asset_server.load("external/models/bunny.meshlet_mesh");
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    let debug_material = debug_materials.add(MeshletDebugMaterial::default());
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    for x in -2..=2 {
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        commands.spawn((
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            MeshletMesh3d(meshlet_mesh_handle.clone()),
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            MeshMaterial3d(standard_materials.add(StandardMaterial {
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                base_color: match x {
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                    -2 => Srgba::hex("#dc2626").unwrap().into(),
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                    -1 => Srgba::hex("#ea580c").unwrap().into(),
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                    0 => Srgba::hex("#facc15").unwrap().into(),
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                    1 => Srgba::hex("#16a34a").unwrap().into(),
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                    2 => Srgba::hex("#0284c7").unwrap().into(),
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                    _ => unreachable!(),
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                },
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                perceptual_roughness: (x + 2) as f32 / 4.0,
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                ..default()
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            })),
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            Transform::default()
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                .with_scale(Vec3::splat(0.2))
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                .with_translation(Vec3::new(x as f32 / 2.0, 0.0, -0.3)),
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        ));
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    }
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    for x in -2..=2 {
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        commands.spawn((
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            MeshletMesh3d(meshlet_mesh_handle.clone()),
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            MeshMaterial3d(debug_material.clone()),
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            Transform::default()
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                .with_scale(Vec3::splat(0.2))
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                .with_rotation(Quat::from_rotation_y(PI))
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                .with_translation(Vec3::new(x as f32 / 2.0, 0.0, 0.3)),
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        ));
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    }
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    commands.spawn((
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        Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
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        MeshMaterial3d(standard_materials.add(StandardMaterial {
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            base_color: Color::WHITE,
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            perceptual_roughness: 1.0,
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            ..default()
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        })),
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    ));
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}
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#[derive(Asset, TypePath, AsBindGroup, Clone, Default)]
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struct MeshletDebugMaterial {
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    _dummy: (),
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}
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impl Material for MeshletDebugMaterial {}
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