Fixes #15834 ## Migration Guide The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for consistency with each other and the standard library's `Duration` type. The following methods have been renamed: - `Stowatch::paused` -> `Stopwatch::is_paused` - `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and `_wrapped` variants)
		
			
				
	
	
		
			72 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! A Bevy app that you can connect to with the BRP and edit.
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use bevy::math::ops::cos;
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use bevy::{
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    input::common_conditions::input_just_pressed,
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    prelude::*,
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    remote::{http::RemoteHttpPlugin, RemotePlugin},
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};
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use serde::{Deserialize, Serialize};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_plugins(RemotePlugin::default())
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        .add_plugins(RemoteHttpPlugin::default())
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        .add_systems(Startup, setup)
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        .add_systems(Update, remove.run_if(input_just_pressed(KeyCode::Space)))
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        .add_systems(Update, move_cube)
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        .register_type::<Cube>()
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        .run();
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}
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fn setup(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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    // circular base
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    commands.spawn((
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        Mesh3d(meshes.add(Circle::new(4.0))),
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        MeshMaterial3d(materials.add(Color::WHITE)),
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        Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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    ));
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    // cube
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    commands.spawn((
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        Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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        MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
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        Transform::from_xyz(0.0, 0.5, 0.0),
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        Cube(1.0),
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    ));
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    // light
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    commands.spawn((
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        PointLight {
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            shadows_enabled: true,
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            ..default()
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        },
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        Transform::from_xyz(4.0, 8.0, 4.0),
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    ));
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    // camera
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    commands.spawn((
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        Camera3d::default(),
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        Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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    ));
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}
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fn move_cube(mut query: Query<&mut Transform, With<Cube>>, time: Res<Time>) {
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    for mut transform in &mut query {
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        transform.translation.y = -cos(time.elapsed_secs()) + 1.5;
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    }
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}
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fn remove(mut commands: Commands, cube_entity: Single<Entity, With<Cube>>) {
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    commands.entity(*cube_entity).remove::<Cube>();
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}
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#[derive(Component, Reflect, Serialize, Deserialize)]
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#[reflect(Component, Serialize, Deserialize)]
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struct Cube(f32);
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