bevy/examples/3d
Maxime Mulder 55c7766716
Update bevy website link in newer code (#19874)
# Objective

I was lurking and noticed that some links to the Bevy website were not
updated in newer code (`bevyengine.org` -> `bevy.org`).

## Solution

- Look for `bevyengine.org` occurrences in the current code, replace
them with `bevy.org`.

## Testing

- Did you test these changes? If so, how? I visited the Bevy website!
- Are there any parts that need more testing?
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

## Longer term

- Maybe add a lint to flag references to the old website but I don't
know how to do that. But not sure it's needed as the more time will pass
the less it will be relevant.
2025-06-30 23:24:36 +00:00
..
3d_scene.rs
3d_shapes.rs
3d_viewport_to_world.rs
animated_material.rs
anisotropy.rs
anti_aliasing.rs
atmosphere.rs
atmospheric_fog.rs
auto_exposure.rs
blend_modes.rs
bloom_3d.rs
camera_sub_view.rs
clearcoat.rs
clustered_decals.rs
color_grading.rs
decal.rs
deferred_rendering.rs
depth_of_field.rs
edit_material_on_gltf.rs
fog_volumes.rs
fog.rs
generate_custom_mesh.rs
irradiance_volumes.rs
light_textures.rs
lighting.rs
lightmaps.rs
lines.rs
load_gltf_extras.rs
load_gltf.rs
manual_material.rs
mesh_ray_cast.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
meshlet.rs
mixed_lighting.rs
motion_blur.rs
occlusion_culling.rs
order_independent_transparency.rs
orthographic.rs
parallax_mapping.rs
parenting.rs
pbr.rs
pcss.rs
post_processing.rs
query_gltf_primitives.rs
reflection_probes.rs
render_to_texture.rs
rotate_environment_map.rs
scrolling_fog.rs
shadow_biases.rs
shadow_caster_receiver.rs
skybox.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
solari.rs
specular_tint.rs
spherical_area_lights.rs
split_screen.rs
spotlight.rs
ssao.rs
ssr.rs
texture.rs
tonemapping.rs
transmission.rs
transparency_3d.rs
two_passes.rs
update_gltf_scene.rs
vertex_colors.rs
visibility_range.rs
volumetric_fog.rs
wireframe.rs