# Objective Make the output of this example repeatable so it can be utilized by automated screenshot diffing. ## Solution - Use a seeded RNG for the random colors - Offset the meshes slightly in z so they don't intersect each other at the extents of their animations. |
||
|---|---|---|
| .. | ||
| animated_fox.rs | ||
| animated_transform.rs | ||
| cubic_curve.rs | ||
| custom_skinned_mesh.rs | ||
| gltf_skinned_mesh.rs | ||
| morph_targets.rs | ||