# Objective - Fixes #9967 ## Solution - Remove `monkey.gltf` - Added `torus.gltf`, which is two torus meshes joined together, to replace `monkey.gltf` in the examples ## Examples I made `torus.gltf` mainly so that the multiple_windows example clearly shows the different camera angles ### asset_loading  ### hot_asset_reloading  ### multiple_windows:   |
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| .. | ||
| processing | ||
| asset_loading.rs | ||
| custom_asset_reader.rs | ||
| custom_asset.rs | ||
| hot_asset_reloading.rs | ||